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一组很有意思的Principles
From:GitHub - ApacheCN 性价比:在不牺牲体验的情况下,选择最便宜的,就是性价比。允许花时间省钱,只要省下来的钱按照市价高于时薪就能接受。 冗余:一、预估时间的时候,将极限时间x2就是最终时间(侯世达定律)。二、重要资料做好备份,本地至少两份在不同介质上。 标准化/流程化/自动化/智能英语思维-20210909
electric device 电子设备 eating hamburgers with great enjoyment 很享受的吃汉堡 a popular tourist attraction 著名的旅游景点 staff member 职员 a temporary home 临时居所 this outward journey 户外旅行 follow the instruction 按照说明书执行 make notes 做笔记 four嵌入式系统原理与设计 Principles of Embedded System and Design
Overview This course is mainly an experimental course. I remember that after we spent about four weeks learning some theoretical knowledge, and then we embarked on designing our own embedded projects. Theoretical knowledge includes: Structure of embedded计算机组成原理 Principles of Computer Composition
Overview This course is really hard-core and difficult. We mainly learned about: von Neumann Computer Architecture Arithmetic Unit: Single-Bus, Dual-Bus, Triple-Bus Memory Hierarchy CPU 一、von Neumann Computer Architecture Modern computers are d机器学习基石 之 三大学习原则(Three Learning Principles)
三大学习原则(Three Learning Principles) 奥卡姆剃刀 ‘Occam’s razor’ 引用两个名言 An explanation of the data should be made as simple as possible, but no simpler. —Albert Einstein entia non sunt multiplicanda praeter necessitatem (entities must not be multip翻译 | The Principles of OOD 面向对象设计原则
https://cloud.tencent.com/developer/article/1404736 本文由来自美国业界大牛——Robert C. Martin(俗称“Bob大叔) 发布在 butunclebob.com 上,已获得翻译授权。英文原文链接: http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod 本篇概括性的介绍了OOD的设计原则,后续还有Design Principles (设计原则)
这是我在2018年4月写的英语演讲稿,可惜没人听得懂(实际上就没几个人在听)。 文章的内容是我从此前做过的项目中总结出来的经验,从我们的寝室铃声入手,介绍了可扩展性、兼容性与可复用性等概念,最后提出良好的设计应该平衡这些特性与性能、成本之间的三角关系。 第一次用英文写有一点专业java – 如何命名只调用其他方法的类/方法?
假设我遵循单一责任原则,我有以下课程. public class Extractor { public Container extract(List<Container> list) { ... some extraction } } public class Converter { public String convert(Container container) { ... some conversion } }机器人学习学什么?
Mechanic 1. Bipedal robot structure 2. Artificial Muscle 3. Multi-joint arms structure (snake like....) 4. Prosthetic Arms and Hands 5. Brushless DC motor principles 6. RV reducer principles Theory 1. DH parameters examples 2. 4-axis inverse kinematics学习笔记汇总
课程分类 课程主页 学习笔记 编译原理 Swarthmore CS75 Principles of Compiler Design [swarthmore cs75]