图形变换——变速移动
作者:互联网
#include <GL/glut.h>
#include <iostream>
using namespace std;
#include <stdlib.h>
GLfloat rtri = 0.0; //金字塔旋转角度
GLfloat speed = 0.0;
GLfloat WYDistance = -5.0;
GLfloat level = -1.0;
void init(void)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glShadeModel(GL_SMOOTH); //设为smooth处理方式,注意看区别
glEnable(GL_DEPTH_TEST); //激活深度测试
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //清除颜色缓存和深度缓存
glLoadIdentity();
glTranslatef(level, 0.0f, WYDistance); //请尝试修改此函数,掌握其用法与参数含义
glRotatef(rtri, 0.0f, 1.0f, 0.0f); //请尝试修改此函数,掌握其用法与参数含义
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glEnd();
rtri = rtri + speed; //加一个角度
glutSwapBuffers(); //交换双缓存
}
void reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key, int x, int y)
{ //请参考"变换示例参考"一文,考虑添加键盘命令,交互式来控制金字塔的旋转
switch (key)
{
case 'w':
WYDistance = WYDistance + 1.0;
break;
case 's':
WYDistance = WYDistance - 1.0;
break;
case 'a':
level = level - 0.1;
break;
case 'd':
level = level + 0.1;
break;
default:
break;
}
}
void mouse(int button, int state, int x, int y) //监听鼠标动作
{
if (button == GLUT_LEFT_BUTTON && state == GLUT_UP)
{
speed = speed + 5.0;
}
else if (button == GLUT_RIGHT_BUTTON && state == GLUT_UP)
{
speed = speed - 5.0;
}
}
int main(int argc, char **argv)
{
cout << "操作手册: " << endl;
cout << " 鼠标左键——加快速度;" << endl;
cout << " 鼠标右键——减慢速度;" << endl;
cout << " w ——变近;" << endl;
cout << " s ——变远;" << endl;
cout << " a ——左移;" << endl;
cout << " d ——右移;" << endl;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); //使用双缓存模式和深度缓存
glutInitWindowSize(640, 480);
glutInitWindowPosition(100, 100);
glutCreateWindow("Transform2");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutIdleFunc(display); //设置空闲时调用的函数
glutMainLoop();
return 0;
}
标签:1.0,glVertex3f,变换,0.0,void,int,变速,glColor3f,图形 来源: https://blog.csdn.net/AK47red/article/details/114956584