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Unity3D 手指随意拖动物体

作者:互联网

目的

使物体实现手指随意拖动的效果

过程

1.新建一个Cube,并设置好物体的坐标大小
2.新建脚本Pi,将脚本Pi挂在Cube上
3.编写脚本Pi

代码如下

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Drag : MonoBehaviour
{
    //偏移值
    Vector3 m_Offset;
    //当前物体对应的屏幕坐标
    Vector3 m_TargetScreenVec;
   
    private IEnumerator onm ouseDown()
    {
        //当前物体对应的屏幕坐标
        m_TargetScreenVec = Camera.main.WorldToScreenPoint(transform.position);
           //偏移值=物体的世界坐标,减去转化之后的鼠标世界坐标(z轴的值为物体屏幕坐标的z值)
        m_Offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3
        (Input.mousePosition.x, Input.mousePosition.y, m_TargetScreenVec.z));
          //当鼠标左键点击
        while (Input.GetMouseButton(0))
        {
              //当前坐标等于转化鼠标为世界坐标(z轴的值为物体屏幕坐标的z值)+ 偏移量
            transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x,
             Input.mousePosition.y, m_TargetScreenVec.z)) + m_Offset;
            //等待固定更新
            yield return new WaitForFixedUpdate();
        }
    }
}

标签:随意,Unity3D,mousePosition,拖动,物体,Vector3,TargetScreenVec,坐标,Input
来源: https://blog.csdn.net/W1945521/article/details/113731401