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Unity 获取物体面板旋转值

作者:互联网

常用方法:这个方法是网上使用频率较高的,但是适用于unity2018以上,unity2017使用这个代码打包会报错
 

 public Vector3 GetInspectorRotationValueMethod(Transform mTransform)
    {
        // 获取原生值
        Type transformType = mTransform.GetType();
        PropertyInfo m_propertyInfo_rotationOrder = transformType.GetProperty("rotationOrder", BindingFlags.Instance | BindingFlags.NonPublic);
        object m_OldRotationOrder = m_propertyInfo_rotationOrder.GetValue(mTransform, null);
        MethodInfo m_methodInfo_GetLocalEulerAngles = transformType.GetMethod("GetLocalEulerAngles", BindingFlags.Instance | BindingFlags.NonPublic);
        object value = m_methodInfo_GetLocalEulerAngles.Invoke(mTransform, new object[] { m_OldRotationOrder });
        //Debug.Log("反射调用GetLocalEulerAngles方法获得的值:" + value.ToString());
        string temp = value.ToString();
        //将字符串第一个和最后一个去掉
        temp = temp.Remove(0, 1);
        temp = temp.Remove(temp.Length - 1, 1);
        //用‘,’号分割
        string[] tempVector3;
        tempVector3 = temp.Split(',');
        //将分割好的数据传给Vector3
        Vector3 vector3 = new Vector3(float.Parse(tempVector3[0]), float.Parse(tempVector3[1]), float.Parse(tempVector3[2]));
        return vector3;
    }

新的解决方案,不是最好的,但是适用于unity2017,且打包后不会报错:

 private Vector3 GetInpectorEulers(Transform mTransform)
    {
        Vector3 angle = mTransform.eulerAngles;
        float x = angle.x;
        float y = angle.y;
        float z = angle.z;

        if (Vector3.Dot(mTransform.up, Vector3.up) >= 0f)
        {
            if (angle.x >= 0f && angle.x <= 90f)
            {
                x = angle.x;
            }
            if (angle.x >= 270f && angle.x <= 360f)
            {
                x = angle.x - 360f;
            }
        }
        if (Vector3.Dot(mTransform.up, Vector3.up) < 0f)
        {
            if (angle.x >= 0f && angle.x <= 90f)
            {
                x = 180 - angle.x;
            }
            if (angle.x >= 270f && angle.x <= 360f)
            {
                x = 180 - angle.x;
            }
        }

        if (angle.y > 180)
        {
            y = angle.y - 360f;
        }

        if (angle.z > 180)
        {
            z = angle.z - 360f;
        }
        Vector3 vector3 = new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z));
        //Debug.Log(" Inspector Euler:  " + Mathf.Round(x) + " , " + Mathf.Round(y) + " , " + Mathf.Round(z));
        return vector3;
    }

 

标签:float,angle,temp,Vector3,Mathf,旋转,Unity,mTransform,面板
来源: https://blog.csdn.net/qq_34421469/article/details/113582827