Light:
Directional Light:
一般用于主灯光,模式为 Realtime
Spot Light:
模式为 Mixed, 开启阴影
Point Light:
模式为 Mixed, 开启阴影(忽略不支持实时阴影警告)
Area light:
只能用于烘焙,不需要设置
Window -> Rendering -> Lighting Settings:
![image](https://www.icode9.com/i/l/?n=22&i=blog/714380/202205/714380-20220524161819566-1938107992.png)
标签:Light,开启,模式,阴影,unity,烘焙,URP,Mixed
来源: https://www.cnblogs.com/kingBook/p/15966862.html