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unity---存档方法PlayerPrefs

作者:互联网

存档方法

PlayerPrefs

利用键值对的存储方式
存值的方法: PlayerPrefs.SetString("Name",t);//SetInt,SetFloat
取值的方法: PlayerPrefs.GetString("Name","无");//GetInt,GetFloat 第二个参数为默认值

image

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class TextTest : MonoBehaviour
{
    // Start is called before the first frame update

    public Text text;
    public InputField ifd;
    public void Submit(){//提交(保存)
        string t= ifd.text.ToString();
        PlayerPrefs.SetString("Name",t);
       
    }
    public void Delete(){//删除
        if(PlayerPrefs.HasKey("Name")){
            PlayerPrefs.DeleteKey("Name");
        }
        //删除所有键
        // PlayerPrefs.DeleteAll();
    }
    public void UpLoad(){//上传
         text.text=PlayerPrefs.GetString("Name","无");
    }
    
}

标签:Name,text,void,---,unity,PlayerPrefs,using,public
来源: https://www.cnblogs.com/lxp-blog/p/16222387.html