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Unity3D学习-相机跟踪

作者:互联网

public class FollowPlayer : MonoBehaviour
{
    Transform m_player;
    float speed = 20;
    Vector3 m_offset;
    // Start is called before the first frame update
    private void Awake()
    {
        m_player = GameObject.FindWithTag(Tag.player).transform;
        m_offset =  transform.position- m_player.position;
        
    }
    private void Update()
    {
        transform.position = Vector3.Lerp(transform.position, m_offset + transform.position, speed * Time.deltaTime);
    }
}

标签:Unity3D,Vector3,transform,private,相机,player,跟踪,offset,position
来源: https://blog.csdn.net/nwnuhexc/article/details/122805195