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渲染算法学习(六)-- Real-Time Physically-Based Materials

作者:互联网

目录

PBR and PBR Materials

Physically-Based Rendering (PBR)

PBR materials in RTR

PBR materials

Microfacet BRDF

Normal Distribution Function (NDF)

Shadowing-Masking Term(Term G)

Linearly Transformed Cosines

Disney’s Principled BRDF

Non-Photorealistic Rendering (NPR) – Fast and Reliable Stylization

小结

   本节主要是对渲染算法学习(二)的补充。主要做一下Shadowing-Masking Term的笔记。

标签:Real,Based,--,BRDF,mu,int,avg,omega,mathrm
来源: https://blog.csdn.net/jiamada/article/details/121463992