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【从安装到打包】基于Unity2018实现的全景交互方案全流程(7)

在Assets文件夹里右键Create一个Folder,取名为Prefab,然后将Canvas拉到Prefab文件夹里 保存一下,打开第二个场景,将Prefab文件夹里刚刚拉进来的Canvas拖入到Hierarchy面板里,然后右键UI- EventSystem,保存一下,将其他的场景同样这样做。这样就实现了通过底部栏其替换场景的功能。

Texture tiling and swizzling

  http://blog.163.com/bzm_square/blog/static/935554632012949285662/ If you’re working with images in your program, you’re most likely using a regular 2D array layout to store image data. Which is to say, it’s basically a 1D array of width * height pi

abb画学号

MODULE Module2 VAR signaldi signaldi26; VAR signaldi signaldi37; VAR signaldi signaldi48; PROC main2() IF signaldi15 THEN Routine1; ENDIF IF signaldi26 THEN Routine2; ENDIF IF signaldi37