首页 > TAG信息列表 > dstFileFullPath
copy依赖资源到指定位置
# using System.IO; using UnityEditor; using UnityEngine; namespace xui.Editor { public class ResDeps { [MenuItem("Assets/myTool/打印依赖", false, 99)] public static void DumpDeps() { if (null == Selectcopy依赖资源到指定位置
# using System.IO; using UnityEditor; using UnityEngine; namespace xui.Editor { public class ResDeps { [MenuItem("Assets/myTool/打印依赖", false, 99)] public static void DumpDeps() { if (null == Select