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URP 编写自定义 Shader (2) 带颜色输入的 URPUnlitShader

Shader "Example/URPUnlitShaderColor" { Properties{ _BaseColor("Base Color", Color)=(1, 1, 1, 1) } SubShader{ Tags { "RenderType"="Opaque" "RenderPipeline"="UniversalPipeli

URP 编写自定义 Shader (1) URPUnlitShaderBasic

Shader "Example/URPUnlitShaderBasic" { Properties { } SubShader { Tags { "RenderType"="Opaque" "RenderPipeline"="UniversalPipeline" } Pass { HLSLPROGRAM