首页 > TAG信息列表 > UpdateTextureDele

计时器

.h: FTimerHandle CountdownTimerHandle; //如果委托事件有参数 void ShiningObject(AStaticMeshActor* Object); .cpp: //事件委托 FTimerDelegate UpdateTextureDele = FTimerDelegate::CreateUObject(this, &AWelathActor::UpdateTexture); //如果事件有参数 FTimerDelegate