#Unity _ 快速排序
作者:互联网
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class 快速排序 : MonoBehaviour
{
void Start()
{
快速排序Test(arr, 0, arr.Length - 1);
}
public int[] arr = new int[] { 1, 3, 2, 4, 5, 8, 7, 22, 32, 18, 17, 43, 21, 33 };
public void 快速排序Test(int[] arr, int left, int right)
{
if (left >= right)
{
return;
}
int leftIndex = left;
int rightIndex = right;
int midIndex = left;
int temp;
while (leftIndex < rightIndex)
{
while (leftIndex < rightIndex && arr[rightIndex] >= arr[midIndex])
{
rightIndex--;
}
temp = arr[midIndex];
arr[midIndex] = arr[rightIndex];
arr[rightIndex] = temp;
midIndex = rightIndex;
while (leftIndex < rightIndex && arr[leftIndex] <= arr[midIndex])
{
leftIndex++;
}
temp = arr[midIndex];
arr[midIndex] = arr[leftIndex];
arr[leftIndex] = temp;
midIndex = leftIndex;
}
快速排序Test(arr, left, midIndex - 1);
快速排序Test(arr, midIndex + 1, right);
}
}
标签:arr,leftIndex,temp,int,midIndex,Unity,rightIndex,排序,快速 来源: https://blog.csdn.net/weixin_46979828/article/details/115560744