第二节:中介者模式——原理&应用
作者:互联网
一、中介者模式基本介绍
1、基本介绍
(1)中介者模式(Mediator Pattern),用一个中介对象来封装一系列的对象交互。中介者使各个对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互;
(2)中介者模式属于行为型代码,使代码易于维护;
(3)比如 MVC 模式,C(Controller)是 M(Model模型)和 V(View视图)的中介者,在前后端交互时起到了中间人的作用;
2、中介者模式的原理类图
对原理类图的说明——即中介者模式的角色及职责
(1)Mediator 就是抽象中介者,定义了同事对象到中介者对象的接口;
(2)Colleague 是抽象同事类;
(3)ConcreteMediator 具体的中介者对象,实现抽象方法,它需要知道所有的具体的同事类,即以一个集合来管理 HashMap,并接受某个同事对象消息,完成相应的任务;
(4)ConcreteColleague 具体的同事类,会有很多,每个同事只知道自己的行为,而不了解其他同事类的行为(方法),但他们都依赖中介者对象
二、中介者模式应用案例—智能家庭管理
1、应用实例要求
完成上一节的智能家庭的项目,使用中介者模式:
2、思路分析和图解(类图)
3、代码实现
抽象同事类Colleague:
1 /** 2 * ͬ同事抽象类 3 */ 4 public abstract class Colleague { 5 private Mediator mediator; 6 public String name; 7 8 public Colleague(Mediator mediator, String name) { 9 this.mediator = mediator; 10 this.name = name; 11 } 12 13 public Mediator GetMediator() { 14 return this.mediator; 15 } 16 17 public abstract void SendMessage(int stateChange); 18 }
具体的同事类:
1 /** 2 *闹钟-具体的同事类 3 */ 4 public class Alarm extends Colleague { 5 6 //构造器 7 public Alarm(Mediator mediator, String name) { 8 super(mediator, name); 9 //在创建 Alarm 同事对象时,将自己放入到 ConcreteMediator 对象中【集合】 10 mediator.Register(name, this); 11 } 12 13 public void SendAlarm(int stateChange) { 14 SendMessage(stateChange); 15 } 16 17 @Override 18 public void SendMessage(int stateChange) { 19 //得到中介者,调用中介者的 getMessage() 20 this.GetMediator().GetMessage(stateChange, this.name); 21 } 22 23 } 24 ------------------------------------------------------------------- 25 public class TV extends Colleague { 26 27 public TV(Mediator mediator, String name) { 28 super(mediator, name); 29 mediator.Register(name, this); 30 } 31 32 @Override 33 public void SendMessage(int stateChange) { 34 this.GetMediator().GetMessage(stateChange, this.name); 35 } 36 37 public void StartTv() { 38 System.out.println("It's time to StartTv!"); 39 } 40 41 public void StopTv() { 42 System.out.println("StopTv!"); 43 } 44 } 45 ------------------------------------------------------------------- 46 public class Curtains extends Colleague { 47 48 public Curtains(Mediator mediator, String name) { 49 super(mediator, name); 50 mediator.Register(name, this); 51 } 52 53 @Override 54 public void SendMessage(int stateChange) { 55 this.GetMediator().GetMessage(stateChange, this.name); 56 } 57 58 public void UpCurtains() { 59 System.out.println("I am holding Up Curtains!"); 60 } 61 62 } 63 ------------------------------------------------------------------- 64 public class CoffeeMachine extends Colleague { 65 66 public CoffeeMachine(Mediator mediator, String name) { 67 super(mediator, name); 68 mediator.Register(name, this); 69 } 70 71 @Override 72 public void SendMessage(int stateChange) { 73 this.GetMediator().GetMessage(stateChange, this.name); 74 } 75 76 public void StartCoffee() { 77 System.out.println("It's time to startcoffee!"); 78 } 79 80 public void FinishCoffee() { 81 82 System.out.println("After 5 minutes!"); 83 System.out.println("Coffee is ok!"); 84 SendMessage(0); 85 } 86 }
抽象中介者Mediator:
1 public abstract class Mediator { 2 // 将同事类对象,加入到集合中 3 public abstract void Register(String colleagueName, Colleague colleague); 4 5 //接收消息,具体的 同事 对象发出的消息 6 public abstract void GetMessage(int stateChange, String colleagueName); 7 8 public abstract void SendMessage(); 9 }
具体中介者ConcreteMediator:
1 /** 2 * 具体的中介者类 3 */ 4 public class ConcreteMediator extends Mediator { 5 //集合,放入所有的同事对象 6 private HashMap<String, Colleague> colleagueMap; 7 private HashMap<String, String> interMap; 8 9 public ConcreteMediator() { 10 colleagueMap = new HashMap<String, Colleague>(); 11 interMap = new HashMap<String, String>(); 12 } 13 14 @Override 15 public void Register(String colleagueName, Colleague colleague) { 16 colleagueMap.put(colleagueName, colleague); 17 18 19 if (colleague instanceof Alarm) { 20 interMap.put("Alarm", colleagueName); 21 } else if (colleague instanceof CoffeeMachine) { 22 interMap.put("CoffeeMachine", colleagueName); 23 } else if (colleague instanceof TV) { 24 interMap.put("TV", colleagueName); 25 } else if (colleague instanceof Curtains) { 26 interMap.put("Curtains", colleagueName); 27 } 28 29 } 30 31 //具体中介者的核心方法 32 //1.根据得到消息,完成对应任务 33 //2.中介者在这个方法中,协调各个具体的同事对象,完成任务 34 @Override 35 public void GetMessage(int stateChange, String colleagueName) { 36 37 if (colleagueMap.get(colleagueName) instanceof Alarm) { 38 if (stateChange == 0) { 39 ((CoffeeMachine) (colleagueMap.get(interMap 40 .get("CoffeeMachine")))).StartCoffee(); 41 ((TV) (colleagueMap.get(interMap.get("TV")))).StartTv(); 42 } else if (stateChange == 1) { 43 ((TV) (colleagueMap.get(interMap.get("TV")))).StopTv(); 44 } 45 46 } else if (colleagueMap.get(colleagueName) instanceof CoffeeMachine) { 47 ((Curtains) (colleagueMap.get(interMap.get("Curtains")))) 48 .UpCurtains(); 49 50 } else if (colleagueMap.get(colleagueName) instanceof TV) {//如果是TV发出消息,这里处理 51 52 } else if (colleagueMap.get(colleagueName) instanceof Curtains) { 53 //如果是窗帘发出的消息,这里处理 54 } 55 56 } 57 58 @Override 59 public void SendMessage() { 60 61 } 62 }
客户端:
1 public class ClientTest { 2 3 public static void main(String[] args) { 4 //创建一个中介者对象 5 Mediator mediator = new ConcreteMediator(); 6 7 //创建 Alarm 并且加入到 concreteMediator 对象的 HashMap 中 8 Alarm alarm = new Alarm(mediator, "alarm"); 9 10 //创建 CoffeeMachine 并且加入到 ConcreteMediator 对象的 HashMap 11 CoffeeMachine coffeeMachine = new CoffeeMachine(mediator, 12 "coffeeMachine"); 13 14 //创建 Curtains , 并且加入到 ConcreteMediator 对象的 HashMap 15 Curtains curtains = new Curtains(mediator, "curtains"); 16 TV tV = new TV(mediator, "TV"); 17 18 //让闹钟发出消息 19 alarm.SendAlarm(0); 20 coffeeMachine.FinishCoffee(); 21 alarm.SendAlarm(1); 22 } 23 24 }
标签:stateChange,name,mediator,void,中介,原理,第二节,public 来源: https://www.cnblogs.com/niujifei/p/14426000.html