Unity2018后的版本出的新功能,节点法编辑shader(刚好适合我这种菜鸟(偷笑))
先安装插件
![](https://www.icode9.com/i/ll/?i=2020031609523558.png?,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L0xNNTE0MTA0,size_16,color_FFFFFF,t_70)
安装下图划线部分(渲染管线可以全安装)
![](https://www.icode9.com/i/ll/?i=20200316095853522.png?,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L0xNNTE0MTA0,size_16,color_FFFFFF,t_70)
创建一个渲染管线
![](https://www.icode9.com/i/ll/?i=20200316101646419.png?,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L0xNNTE0MTA0,size_16,color_FFFFFF,t_70)
指定使用渲染管线
![](https://www.icode9.com/i/ll/?i=20200316101929219.png?,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L0xNNTE0MTA0,size_16,color_FFFFFF,t_70)
注意,高清渲染管线不支持 Gamma色彩空间,切换Linner线性色彩空间如下图
![](https://www.icode9.com/i/ll/?i=20200316102213863.png?,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L0xNNTE0MTA0,size_16,color_FFFFFF,t_70)
创建shader
![](https://www.icode9.com/i/ll/?i=20200316102938689.png?,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L0xNNTE0MTA0,size_16,color_FFFFFF,t_70)
创建一个不受光shader,双击打开用shaderGraph编辑
标签:渲染,创建,shader,Shader,Unity,shaderGraph,安装,管线
来源: https://blog.csdn.net/LM514104/article/details/104892343