Three.js Example 注解 —— hilbert2D.js
作者:互联网
本文搬自我的Github,https://github.com/555chy/three.js-example-comment,有兴趣的可以一起来完善,这个为Three.js的Example进行注解,方便初学者阅读
three.js 官网 Example 地址:https://threejs.org/examples/
/**
* Hilbert Curve: Generates 2D-Coordinates in a very fast way.
* 希尔伯特曲线
*
* @author Dylan Grafmyre
*
* Based on work by:
* @author Thomas Diewald
* @link http://www.openprocessing.org/sketch/15493
*
* @param center Center of Hilbert curve.
* @param size Total width of Hilbert curve.
* @param iterations Number of subdivisions.
curve's count -> 4 ^ iterations 个首尾相连的凹线
* @param v0 Corner index -X, -Z. 从第二象限,以逆时针方向定义各点索引
* @param v1 Corner index -X, +Z.
* @param v2 Corner index +X, +Z.
* @param v3 Corner index +X, -Z.
*/
function hilbert2D ( center, size, iterations, v0, v1, v2, v3 ) {
// Default Vars
var center = undefined !== center ? center : new THREE.Vector3( 0, 0, 0 ),
size = undefined !== size ? size : 10,
half = size / 2,
iterations = undefined !== iterations ? iterations : 1,
v0 = undefined !== v0 ? v0 : 0,
v1 = undefined !== v1 ? v1 : 1,
v2 = undefined !== v2 ? v2 : 2,
v3 = undefined !== v3 ? v3 : 3
;
var vec_s = [
new THREE.Vector3( center.x - half, center.y, center.z - half ),
new THREE.Vector3( center.x - half, center.y, center.z + half ),
new THREE.Vector3( center.x + half, center.y, center.z + half ),
new THREE.Vector3( center.x + half, center.y, center.z - half )
];
var vec = [
vec_s[ v0 ],
vec_s[ v1 ],
vec_s[ v2 ],
vec_s[ v3 ]
];
// Recurse iterations, 递归迭代
if ( 0 <= -- iterations ) {
var tmp = [];
/*
1. Function.apply(obj,args)方法接收两个参数
obj:这个对象将代替Function类里this对象
args:这个是数组,它将作为参数传给Function(args-->arguments)
2. Function.call(obj,[param1[,param2[,…[,paramN]]]])
obj:这个对象将代替Function类里this对象
params:这个是一个参数列表
apply方法能劫持另外一个对象的方法,继承另外一个对象的属性。而call和apply的作用是一样的,只不过是一个传的是数组一个传的是参数列表不一样。
在这里Array.prototype.push.apply(a, b)的作用是连接数组,相当于a.concat(b)。
由于concat不用像apply一样去改变数组上下文,所以效率更高
这里希尔伯特2D曲线依次是:左凹、下凹、下凹、右凹
*/
Array.prototype.push.apply( tmp, hilbert2D ( vec[ 0 ], half, iterations, v0, v3, v2, v1 ) );
Array.prototype.push.apply( tmp, hilbert2D ( vec[ 1 ], half, iterations, v0, v1, v2, v3 ) );
Array.prototype.push.apply( tmp, hilbert2D ( vec[ 2 ], half, iterations, v0, v1, v2, v3 ) );
Array.prototype.push.apply( tmp, hilbert2D ( vec[ 3 ], half, iterations, v2, v1, v0, v3 ) );
// Return recursive call
return tmp;
}
// Return complete Hilbert Curve.
return vec;
}
标签:center,Three,js,v0,v1,vec,iterations,half,hilbert2D 来源: https://blog.csdn.net/chy555chy/article/details/104861635