unity FPSDisplay
作者:互联网
using UnityEngine;
using System.Collections;
public class FPSDisplay : MonoBehaviour
{
float deltaTime = 0.0f;
void Update()
{
deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
}
void OnGUI()
{
int w = Screen.width, h = Screen.height;
GUIStyle style = new GUIStyle();
Rect rect = new Rect(50, 50, w, h * 2 / 100);
style.alignment = TextAnchor.UpperLeft;
style.fontSize = h * 8 / 100;
style.normal.textColor = new Color(5.0f, 5.0f, 5.5f, 1.0f);
float msec = deltaTime * 1000.0f;
float fps = 1.0f / deltaTime;
string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
GUI.Label(rect, text, style);
}
}
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lvcoc 发布了90 篇原创文章 · 获赞 12 · 访问量 2万+ 私信 关注标签:style,这波,float,deltaTime,unity,fps,FPSDisplay,new 来源: https://blog.csdn.net/lvcoc/article/details/104065726