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android OpenGl如何绘制矩形

作者:互联网

我使用opengl绘制一个矩形.

package jnidemo.example.com.openglsquare;

import android.content.Context;
import android.opengl.GLSurfaceView;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;


public class MainActivity extends ActionBarActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
//        setContentView(R.layout.activity_main);

        MySurfaceView mySurfaceView=new MySurfaceView(this);
        setContentView(mySurfaceView);
    }



   class MySurfaceView extends GLSurfaceView{
       public MySurfaceView(Context context) {
           super(context);
           setRenderer(new MyRenderer());
       }
   }




    class MyRenderer implements GLSurfaceView.Renderer{
        @Override
        public void onSurfaceCreated(GL10 gl, EGLConfig config) {
            gl.glClearColor(1.0f, 1.0f, 0.0f, 0.0f);
        }

        @Override
        public void onSurfaceChanged(GL10 gl, int width, int height) {
            gl.glViewport(0, 0, width, height);
            float aspect = (float)width / height;
            gl.glMatrixMode(GL10.GL_PROJECTION);
            gl.glLoadIdentity();
            gl.glFrustumf(-aspect, aspect, -1.0f, 1.0f, 1.0f, 10.0f);
        }

        @Override
        public void onDrawFrame(GL10 gl) {
            gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

            Square square=new Square();
            square.draw(gl);
        }
    }


}


class Square{

    FloatBuffer vertexbuffer;

    ByteBuffer indicesBuffer;


    float vetices[]={
//
//            -0.5f,0.5f,0.0f,
//            0.5f,0.5f,0.0f,
//            0.5f,-0.5f,0.0f,
//            -0.5f,0.5f,0.0f

            -1.0f, -1.0f,
            1.0f, -1.0f,
            -1.0f, 1.0f,
            1.0f, 1.0f

    };


    byte indices[]={0,1,2,2,1,3};

    public Square(){

        ByteBuffer byteBuffer=ByteBuffer.allocateDirect(vetices.length*4);
        byteBuffer.order(ByteOrder.nativeOrder());
        vertexbuffer=byteBuffer.asFloatBuffer();
        vertexbuffer.put(vetices);
        vertexbuffer.position(0);


        indicesBuffer=ByteBuffer.allocateDirect(indices.length);
//        indicesBuffer.order(ByteOrder.nativeOrder());
        indicesBuffer.put(indices);
        indicesBuffer.position(0);

    }


    public void draw(GL10 gl){

        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glVertexPointer(3,GL10.GL_FLOAT,0,vertexbuffer);

        gl.glDrawElements(GL10.GL_TRIANGLES,indices.length,GL10.GL_UNSIGNED_BYTE,indicesBuffer);

        gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);


    }



}

但是屏幕上没有任何显示.
我不想使用任何颜色,我只想绘制一个简单的正方形或矩形,这样我就可以对简单的gles绘制机制有所了解.

我不知道是什么问题.

解决方法:

 public void setVerticesAndDraw(Float value, GL10 gl, byte color) {
            FloatBuffer vertexbuffer;
            ByteBuffer indicesBuffer;
            ByteBuffer mColorBuffer;

            byte indices[] = {0, 1, 2, 0, 2, 3};

            float vetices[] = {//
                    -value, value, 0.0f,
                    value, value, 0.0f,
                    value, -value, 0.0f,
                    -value, -value, 0.0f
            };

            byte colors[] = //3
                    {color, color, 0, color,
                            0, color, color, color,
                            0, 0, 0, color,
                            color, 0, color, maxColor
                    };


            ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vetices.length * 4);
            byteBuffer.order(ByteOrder.nativeOrder());
            vertexbuffer = byteBuffer.asFloatBuffer();
            vertexbuffer.put(vetices);
            vertexbuffer.position(0);

            indicesBuffer = ByteBuffer.allocateDirect(indices.length);
            indicesBuffer.put(indices);
            indicesBuffer.position(0);

            mColorBuffer = ByteBuffer.allocateDirect(colors.length);
            mColorBuffer.put(colors);
            mColorBuffer.position(0);


            gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
            gl.glEnableClientState(GL10.GL_COLOR_ARRAY);

            gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexbuffer);
            gl.glColorPointer(4, GL10.GL_UNSIGNED_BYTE, 0, mColorBuffer);

            gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indicesBuffer);
            gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);

        }

您可以像这样调用此方法

 Square square = new Square();
//            square.draw(gl);

            square.setVerticesAndDraw(0.8f, gl, (byte) 255);

            square.setVerticesAndDraw(0.7f, gl, (byte) 150);
            square.setVerticesAndDraw(0.6f, gl, (byte) 100);
            square.setVerticesAndDraw(0.5f, gl, (byte) 80);
            square.setVerticesAndDraw(0.4f, gl, (byte) 50);

您将看到一个很酷的图像,如下所示.

标签:opengl-es,java,android
来源: https://codeday.me/bug/20191120/2045845.html