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Cocos2d Android锁定屏幕或离开游戏强制重启

作者:互联网

我正处于Cocos2d-Android游戏的最后阶段,遇到一个我无法解决的问题.

当我锁定平板电脑(Nexus 7)或按下主屏幕按钮退出游戏时,它将重新启动.它会立即回到启动屏幕,就像游戏重新开始一样.供您参考,这是我的主要活动和Android清单:

public class MainActivity extends Activity {

//To get a static reference to context for shared preferences
private static Context context;

protected CCGLSurfaceView _glSurfaceView;

@Override
public void onCreate(Bundle savedInstanceState)
{
    super.onCreate(savedInstanceState);

    //To get a static reference to context for shared preferences
    MainActivity.context = getApplicationContext();
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);

    _glSurfaceView = new CCGLSurfaceView(this);

    setContentView(_glSurfaceView);
}

//To get a static reference to context for shared preferences
public static Context getAppContext(){
    return MainActivity.context;
}

@Override
public void onStart()
{
    super.onStart();

    CCDirector.sharedDirector().attachInView(_glSurfaceView);

    CCDirector.sharedDirector().setDeviceOrientation(CCDirector.kCCDeviceOrientationPortrait);

    CCDirector.sharedDirector().setDisplayFPS(true);

    CCDirector.sharedDirector().setAnimationInterval(1.0f / 60.0f);

    CCScene scene = Splash.scene();

    CCDirector.sharedDirector().runWithScene(scene);
}

@Override
public void onPause()
{
    super.onPause();

    CCDirector.sharedDirector().pause();
    SoundEngine.sharedEngine().pauseSound();
}

@Override
public void onResume()
{
    super.onResume();

    CCDirector.sharedDirector().resume();
    SoundEngine.sharedEngine().resumeSound();
}

@Override
public void onStop()
{
    super.onStop();

    SoundEngine.sharedEngine().pauseSound();

}

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="bigfiresoftware.alphadefender"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
    android:minSdkVersion="8"
    android:targetSdkVersion="16" />

<application
    android:allowBackup="true"
    android:icon="@drawable/adicon"
    android:label="@string/app_name"
    android:theme="@style/AppTheme">
    <activity
        android:name="bigfiresoftware.alphadefender.MainActivity"
        android:screenOrientation="portrait"
        android:label="@string/app_name" 
        android:hardwareAccelerated="false">
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />

            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>       
</application>
android:configChanges="keyboard|keyboardHidden|orientation" 
</manifest>

任何/所有帮助非常感谢.谢谢.

解决方法:

将清单文件中的以下行添加到活动中.

        android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"

当您锁定屏幕时,屏幕的方向会发生变化.因此,您的活动将被破坏并再次创建.

标签:cocos2d-android,android
来源: https://codeday.me/bug/20191030/1969105.html