c – 我正确计算我的FPS吗?
作者:互联网
所以我想知道我是否正确计算我的FPS:
Uint32 delayFrom(float startTime, float endTime){
return(endTime - startTime );
}
int main(){
int numFrames = 0;
Uint32 startTime = SDL_GetTicks();
while(!done){
frameTime = 0;
float fps = ( numFrames/(float)(SDL_GetTicks() - startTime) )*1000;
cout << fps << endl;
SDL_Delay(delayFrom(frameTime, 1/60));
++numFrames;
}
}
解决方法:
int main() {
int numFrames = 0;
Uint32 startTime = SDL_GetTicks();
while (!done) {
++numFrames;
Uint32 elapsedMS = SDL_GetTicks() - startTime; // Time since start of loop
if (elapsedMS) { // Skip this the first frame
double elapsedSeconds = elapsedMS / 1000.0; // Convert to seconds
double fps = numFrames / elapsedSeconds; // FPS is Frames / Seconds
cout << fps << endl;
}
SDL_Delay(1.0/60.0); // Use floating point division, not integer
}
}
标签:frame-rate,c,sdl 来源: https://codeday.me/bug/20190827/1736375.html