android – Rajawali旋转相机与Sensor.TYPE_ROTATION_VECTOR奇怪的行为
作者:互联网
我正在创建一个全景视图,允许用户通过旋转智能手机环顾一下球形图像.我将Rajawali的Skybox与TYPE_ROTATION_VECTOR传感器一起使用.
我得到了它的工作,但只有当我向前看时(它实际上是基于我的旋转(偏航))
这是行为:
>期待:yaw = yaw,pitch = pitch and roll = roll
>向左看:yaw = yaw,pitch = roll and roll = pitch
>向后看:yaw = yaw,pitch = pitch * -1和roll = roll * -1.
现在我确实有预感正在发生什么.似乎“相机对象”一直看着相同的方向,即使它看起来不是这样.这意味着俯仰似乎与滚动相同,但是它仍然在俯仰,因为物体没有旋转.我把它比作飞机上的四处看看.
我需要做些什么来解决这个问题?
我有一种感觉,我将不得不用lookAt()旋转相机,但我不知道如何.
public class SkyboxFragment extends RajawaliFragment implements SensorEventListener {
public static final String TAG = "SkyBoxFragment";
private SensorManager mSensorManager;
private float[] orientationVals = new float[3];
private float[] mRotationMatrix = new float[16];
private Sensor mRotVectSensor;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
super.onCreateView(inflater, container, savedInstanceState);
LinearLayout ll = new LinearLayout(getActivity());
ll.setOrientation(LinearLayout.VERTICAL);
ll.setGravity(Gravity.CENTER_HORIZONTAL | Gravity.TOP);
mSensorManager = (SensorManager) getActivity().getSystemService(
Context.SENSOR_SERVICE);
mRotVectSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ROTATION_VECTOR);
mLayout.addView(ll);
mSensorManager.registerListener(this,
mRotVectSensor,
10000);
return mLayout;
}
@Override
public AExampleRenderer createRenderer() {
mRenderer = new SkyboxRenderer(getActivity());
return ((SkyboxRenderer) mRenderer);
}
@Override
public void onClick(View v) {
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ROTATION_VECTOR) {
SensorManager.getRotationMatrixFromVector(mRotationMatrix, event.values);
SensorManager.remapCoordinateSystem(mRotationMatrix, SensorManager.AXIS_X, SensorManager.AXIS_Z, mRotationMatrix);
SensorManager.getOrientation(mRotationMatrix, orientationVals);
orientationVals[0] = (float) Math.toDegrees(orientationVals[0]);
orientationVals[1] = (float) Math.toDegrees(orientationVals[1]) * -1;
orientationVals[2] = (float) Math.toDegrees(orientationVals[2]) * -1;
//Log.d(TAG, "YAW:" + orientationVals[0] + " PITCH:" + orientationVals[1] + "ROLL:" + orientationVals[2]);
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
private final class SkyboxRenderer extends AExampleRenderer implements View.OnClickListener {
private final Vector3 mAccValues;
boolean odd = true;
public SkyboxRenderer(Context context) {
super(context);
mAccValues = new Vector3();
}
@Override
protected void initScene() {
getCurrentCamera().setFarPlane(1000);
/**
* Skybox images by Emil Persson, aka Humus. http://www.humus.name humus@comhem.se
*/
try {
getCurrentScene().setSkybox(R.drawable.posx, R.drawable.negx,
R.drawable.posy, R.drawable.negy, R.drawable.posz, R.drawable.negz);
} catch (ATexture.TextureException e) {
e.printStackTrace();
}
}
@Override
protected void onRender(long ellapsedRealtime, double deltaTime) {
super.onRender(ellapsedRealtime, deltaTime);
getCurrentCamera().setRotation(orientationVals[2], orientationVals[0], orientationVals[1]);
}
@Override
public void onClick(View v) {
try {
if (odd) {
/**
* Skybox images by Emil Persson, aka Humus. http://www.humus.name humus@comhem.se
*/
getCurrentScene().updateSkybox(R.drawable.posx2, R.drawable.negx2,
R.drawable.posy2, R.drawable.negy2, R.drawable.posz2, R.drawable.negz2);
} else {
/**
* Skybox images by Emil Persson, aka Humus. http://www.humus.name humus@comhem.se
*/
getCurrentScene().updateSkybox(R.drawable.posx, R.drawable.negx,
R.drawable.posy, R.drawable.negy, R.drawable.posz, R.drawable.negz);
}
} catch (Exception e) {
e.printStackTrace();
} finally {
odd = !odd;
}
}
public void setAccelerometerValues(float x, float y, float z) {
mAccValues.setAll(-x, -y, -z);
}
}
}
解决方法:
你有两个问题.首先是您要描述的问题,但另一个问题是TYPE_ROTATION_VECTOR的传感器会受到附近磁铁的影响,例如手机外壳中的磁铁.
解决磁铁问题
解决方案可以是使用加速度计和陀螺仪的组合.幸运的是,Google Cardboard SDK已经将其抽象了.
您可以通过使用HeadTracker.createFromContext(this.getActivity())实例化com.google.vrtoolkit.cardboard.sensors.HeadTracker的实例并在其上调用startTracking()来跟踪当前轮换.
现在你不再需要onSensorChanged了.相反,在你的onRender中,你可以这样做:
float[] R = new float[16];
headTracker.getLastHeadView(R, 0);
获得旋转矩阵.这解决了您未说明的磁场问题.
让相机正确环顾四周
使用此旋转矩阵将摄像机指向正确方向的最简单方法是将其转换为org.rajawali3d.math.Quaternion,然后调用getCurrentCamera().setCameraOrientation(quaternion);
从float [16]到四元数的转换可能很难正确,但Google Cardboard SDK再一次为您做到了.在这种情况下,它位于不再使用的旧类的源代码中:HeadTransform.
您可以轻松地调整该代码以返回新的Quaternion(w,x,y,z);.
现在,如果没有将orientationVals [1]和orientationVals [2]乘以-1,则会产生与当前代码相同的问题.
然而,通过反转旋转矩阵可以很容易地解决该问题.这将导致onRender中的以下代码(假设getQuaternion(R)返回org.rajawali3d.math.Quaternion):
@Override
protected void onRender(long ellapsedRealtime, double deltaTime) {
super.onRender(ellapsedRealtime, deltaTime);
float[] R = new float[16];
headTracker.getLastHeadView(R, 0);
android.opengl.Matrix.invertM(R, 0, R, 0);
Quaternion q = getQuaternion(R);
getCurrentCamera().setCameraOrientation(q);
}
标签:android-sensors,android,opengl-es,rotation,rajawali 来源: https://codeday.me/bug/20190727/1555884.html