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龟兔赛跑2

作者:互联网

package Runnable1;
//模拟龟兔赛跑
public class Race implements Runnable
{
//胜利者
private static String winner;

@Override
public void run() {
for (int i = 0; i <=100; i++)
{
//模拟兔子休息
if (Thread.currentThread().getName().equals("兔子")&&i%10==0)
{
try {
Thread.sleep(1);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
//判断比赛是否结束
boolean flag=gameOver(i);
//如果比赛结束了,就停止程序
if (flag)
{
break;
}
System.out.println(Thread.currentThread().getName()+"-->跑了"+i+"步");

}
}
//判断是否完成比赛
private boolean gameOver(int steps) {
//判断是否有胜利者
if (winner != null)//已经存在胜利者了
{
return true;

}
{
if (steps >= 100) {
winner = Thread.currentThread().getName();
System.out.println("winner is+" + winner);
return true;
}
}
return false;
}

public static void main(String[] args) {
Race race=new Race();
new Thread(race,"兔子").start();
new Thread(race,"乌龟").start();
}

}
/*
1.首先来个赛道距离,然后要离终点越来越近
2.判断比赛是否结束
3.打印胜利者
4.龟兔赛跑开始
5.故事中乌龟赢得,兔子需要睡觉,所以我们来模拟兔子睡觉
6.终于,乌龟赢了
*/

标签:赛跑,龟兔,currentThread,Thread,winner,兔子,胜利者,new
来源: https://www.cnblogs.com/zjwcoblogs/p/16514511.html