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opengl helloworld vscode 通过glfw 绘制三角形

作者:互联网

opengl helloworld vscode 调用glfw 绘制三角形

目录


打开 glfw.org, 我下的64


目录构成如下 include 和lib-mingw 提出来:


ctrl + shift + p 打开编辑配置

{
    "configurations": [
        {
            "name": "Win32",
            "includePath": [
                "${workspaceFolder}/**",
                "${workspaceFolder}/depends/include" //include path
            ],
            "defines": [
                "_DEBUG",
                "UNICODE",
                "_UNICODE"
            ],
            "compilerPath": "I:\\VSProject\\MinGW32\\mingw64\\bin\\gcc.exe",
            "cStandard": "gnu17",
            "cppStandard": "gnu++14",
            "intelliSenseMode": "windows-gcc-x64"  // x86
        }
    ],
    "version": 4
}

tasks.json

{
    "tasks": [
        {
            "type": "cppbuild",
            "label": "C/C++: g++.exe 生成活动文件",
            "command": "I:\\VSProject\\MinGW32\\mingw64\\bin\\g++.exe",
            "args": [
                "-fdiagnostics-color=always",
                "-g",
                "${file}",
                "${fileDirname}\\depends\\lib-mingw-w64\\libglfw3.a",
                "-lopengl32",  //
                "-lgdi32",     // 这两依赖也要带上,否则 undefined xxx
                "-o",
                "${fileDirname}\\${fileBasenameNoExtension}.exe",
                "--include-directory=${fileDirname}\\depends\\include"
            ],
            "options": {
                "cwd": "${fileDirname}"
            },
            "problemMatcher": [
                "$gcc"
            ],
            "group": {
                "kind": "build",
                "isDefault": true
            },
            "detail": "调试器生成的任务。"
        }
    ],
    "version": "2.0.0"
}

跳至 Documentation ctrl v 样例


编写主函数F5运行

#include <GLFW/glfw3.h>

int main(void)
{
    GLFWwindow* window;

    /* Initialize the library */
    if (!glfwInit())
        return -1;

    /* Create a windowed mode window and its OpenGL context */
    window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }

    /* Make the window's context current */
    glfwMakeContextCurrent(window);

    /* Loop until the user closes the window */
    while (!glfwWindowShouldClose(window))
    {
        /* Render here */
        glClear(GL_COLOR_BUFFER_BIT);

        /* Swap front and back buffers */
        glfwSwapBuffers(window);

        /* Poll for and process events */
        glfwPollEvents();
    }

    glfwTerminate();
    return 0;
}

一个空窗口:


画个三角形:

#include <GLFW/glfw3.h>

int main(void)
{
    GLFWwindow* window;

    /* Initialize the library */
    if (!glfwInit())
        return -1;

    /* Create a windowed mode window and its OpenGL context */
    window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }

    /* Make the window's context current */
    glfwMakeContextCurrent(window);

    /* Loop until the user closes the window */
    while (!glfwWindowShouldClose(window))
    {
        /* Render here */
        glClear(GL_COLOR_BUFFER_BIT);

        // Draw triangles begin
        glBegin(GL_TRIANGLES);

        glVertex2f(-0.5f, -0.5f);
        glVertex2f(0.0f, 0.5f);
        glVertex2f(0.5f, -0.5f);

        glEnd();
        // Draw triangles end

        /* Swap front and back buffers */
        glfwSwapBuffers(window);

        /* Poll for and process events */
        glfwPollEvents();
    }

    glfwTerminate();
    return 0;
}

标签:return,opengl,vscode,0.5,helloworld,window,glfw,context,include
来源: https://www.cnblogs.com/ailumiyana/p/16451968.html