IOS 不在主线程操作UI
作者:互联网
This application is modifying the autolayout engine from a background thread after the engine was accessed from the main thread, this can lead to engine corruption and weird crashes.
在子线程中操作UI相关的操作了;
修改方式,将操作UI的代码块(注意代码块里不能有return)放到如下宏定义里
#ifndef dispatch_main_async_safe #define dispatch_main_async_safe(block)\ if (dispatch_queue_get_label(DISPATCH_CURRENT_QUEUE_LABEL) == dispatch_queue_get_label(dispatch_get_main_queue())) {\ block();\ } else {\ dispatch_async(dispatch_get_main_queue(), block);\ } #endif
//主线程同步队列 https://blog.csdn.net/qq_26341621/article/details/50156157 #define dispatch_main_sync_safe(block)\ if ([NSThread isMainThread]) {\ block();\ } else {\ dispatch_sync(dispatch_get_main_queue(), block);\ } //主线程异步队列 #define dispatch_main_async_safe(block)\ if ([NSThread isMainThread]) {\ block();\ } else {\ dispatch_async(dispatch_get_main_queue(), block);\ } //用法 dispatch_main_async_safe(^{ //需要执行的代码片段; });
如果你放到代码块中的代码有return操作,就会报错:
No matching function for call to 'dispatch_async' in my drawing code:You start drawing on one thread, then finish it on another thread. That's a ticking time bomb.
标签:get,IOS,主线,dispatch,queue,UI,async,main,block 来源: https://www.cnblogs.com/8335IT/p/16285828.html