Unity3D Spine动画
作者:互联网
Δ.spine官网: http://zh.esotericsoftware.com/
Δ.spine哔哩哔哩教程地址:https://www.bilibili.com/video/BV18L411J7ZQ?p=2
Δ.spine如何播放动画 如:SkeletonAnimation skeletonAnimation; skeletonAnimation.state.SetAnimation(0,animaiton,loop);
Δ.如何创建动画引用:Create Animation Reference Assets(一个按钮点击就可以搞定了
)
Δ.如何让一个2D的物体相反,只需要将它的transform.localScale的x设置为-1,物体就相反了,如 transform.localScale=new Vector2(-1,1);
Δ.可以通过设置rightbody的.velocity设置物体的移动速度,列如:
float movement=Input.GetAxis("Horizontal")
if(movement>0)
{
rigibody.velocity=new Vector2(movement*speed,rigibody.velocity.y)
}
Δ.玩家跳跃的操作,添加rigidbody,然后给rigidbody的velocity的y轴添加一个值
如:
if(Input.GetButtonDown("Jump"))
{
rigibody.velocity=new Vector2(rigibody.velocity.x,jumpSpeed);
}
Δ.如何给Spine动画添加完成事件,如下:
publick void SetAnimation(AnimationReferenceAsset animation,bool loop,float timeScale)
{
Spine.TrackEntry animationEntry = skeletonAnimation.State.SetAnimation(0,animation,loop);
animationEntry.Complete+=AnimationEntry_Complete
}
private void AnimationEntry_Complete(Spine.TrackEntry trackEntry)
{
//动画完成事件处理
}
标签:Unity3D,skeletonAnimation,Complete,动画,Spine,velocity,rigibody 来源: https://www.cnblogs.com/MichaelSam/p/16218116.html