C-(游戏)三子棋
作者:互联网
#pragma once //头文件的包含 #include<stdio.h> #include<stdlib.h> #include<time.h> //符号的定义 #define ROW 3 #define COL 3 //函数的声明 //初始化棋盘 void InitBoard(char board[ROW][COL],int row,int col); //打印棋盘的函数 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //1.玩家赢了 //2.电脑赢了 //3.平局 //4.游戏继续 //判断游戏是否有输赢 int Isfull(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col);
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j< row - 1) printf("|"); } printf("\n"); if (i < row - 1) { int j = 0; for (j = 0; j < col; j++) { printf("---"); if(j<col-1) printf("|"); } printf("\n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走\n"); while (1) { printf("请输入坐标:>"); scanf("%d %d", &x, &y); //判断坐标的合法性 if (x >= 1 && x <= row && y >= 1 && y <= col) { //下棋 //坐标是否被占用 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("坐标被占用,请重新输入\n"); } } //坐标非法 else { printf("坐标非法,请重新输入\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑走:>\n"); while (1) { int x = rand() % row; int y = rand() % col; //判断占用 if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int Isfull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0;//棋盘没满 } } } return 1;//棋盘满了 } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; int ret = 0; //判断三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1];// } } //判断三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i];// } } //判断对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1];// } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1];// } //判断平局 //如果棋盘满了返回1,不满返回0 ret = Isfull(board, row, col); if (ret == 1) { return 'Q'; } //继续 return 'C'; }
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include"game.h" void menu() { printf("***********************\n"); printf("***** 1. play *****\n"); printf("***** 0. exit *****\n"); printf("***********************\n"); } void game() { //存储数据-二维数组 char board[ROW][COL]; //初始化棋盘-初始化空格 InitBoard(board,ROW,COL); //打印棋盘-本质是打印数组的内容 DisplayBoard(board, ROW, COL); char ret = 0; while (1) { //玩家下棋 PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断玩家是否赢得游戏 ret = IsWin(board, ROW, COL); if (ret != 'C') break; //电脑下棋 ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断电脑是否赢得游戏 ret = IsWin(board, ROW, COL); if (ret != 'C') break; } if (ret == '*') { printf("玩家赢了\n"); DisplayBoard(board, ROW, COL); } else if (ret == '#') { printf("电脑赢了\n"); DisplayBoard(board, ROW, COL); } else { printf("平局\n"); } } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,重新选择\n"); break; } } while (input); return 0; }
标签:游戏,int,三子,col,board,row,COL,ROW 来源: https://www.cnblogs.com/zzy-c/p/16086457.html