【无标题】
作者:互联网
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define High 20
#define Width 30
int canvas[High][Width]={0};
void gotoxy(int x,int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(handle,pos);
}
void startup()
{
int i,j;
for (i=0;i<High;i++)
{
canvas[i][0]=-1;
canvas[i][Width-1]=-1;
}
for (j=0;j<Width;j++)
{
canvas[0][j]=-1;
canvas[High-1][j] = -1;
}
canvas[High/2][Width/2]=1;
for (i=1;i<=4;i++)
canvas[High/2][Width/2-i]=i+1;
}
void show()
{
gotoxy(0,0);
int i,j;
for (i=0;i<High;i++)
{
for (j=0;j<Width;j++)
{
if (canvas[i][j]==0)
printf("");
else if (canvas[i][j]==-1)
printf("#");
else if (canvas[i][j]==1)
printf("@");
else if (canvas[i][j]>1)
printf("*");
}
printf("\n");
}
}
void updateWithoutInput()
{
}
void updateWithInput()
{
}
int main()
{
startup();
while (1)
{
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define High 20
#define Width 30
int moveDirection;
int canvas[High][Width]={0};
void gotoxy(int x,int y)
{
HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(handle,pos);
}
void moveSnakeByDirection()
{
int i,j;
for (i=1;i<High-1;i++)
for (j=1;j<Width-1;j++)
if (canvas[i][j]>0)
canvas[i][j]++;
int oldTail_o,oldTail_j,oldHead_i,oldHead_j;
int max=0;
for (i=1;i<High-1;i++)
for (j=1;j<Width-1;j++)
if (canvas[i][j]>0)
{
if (max<canvas[i][j])
{
max=canvas[i][j];
oldTail_i=i;
oldTail_j=j;
}
if (canvas[i][j]==2)
{
oldHead_i=i;
oldHead_j=j;
}
}
canvas[oldTail_i][oldTail_j]=0;
if (moveDirection==1)
canvas[oldHead_i-1][oldHead_j]=1;
if (moveDirection==2)
canvas[oldHead_i+1][oldHead_j]=1;
if (moveDirection==3)
canvas[oldHead_i][oldhead_j-1]=1;
if (moveDirection==4)
canvas[oldHead_i][oldHead_j+1]=1;
}
void startup()
{
int i,j;
for (i=0;i<High;i++)
{
canvas[i][0]=-1;
canvas[High-1][j]=-1;
}
canvas[High/2][Width/2]=1;
for (i=1;i<=4;i++)
canvas[High/2][Width/2-i]i=1;
moveDirect=4;
}
void show()
{
gotoxy(0,0);
int i,j;
for (i=0;i<High;i++)
{
for (j=0;j<Width;j++)
{
if (canvas[i][j]==0)
printf("");
else if (canvas[i][j]==-1)
printf("#");
else if (canvas[i][j]==1)
printf("@");
else if (canvas[i][j]>1)
printf("*");
}
printf("\n");
}
Sleep(100);
}
void updateWithoutInput()
{
moveSnakeByDirection();
}
void updateWithInput()
{
}
int main()
{
startup();
while (1)
{
show();
updateWithoutInput();
upsateWithInput();
}
return 0;
}
void updateWithInput()
{
char input;
if (kbhit())
{
input=getch();
if (input=='a')
{
moveDirect=3;
moveSnakeByDirection();
}
else if (input=='d')
{
moveDirection=4;
moveSnakeByDirection();
}
else if (input=='w')
{
moveDirection=1;
moveSnakeByDirection();
}
else if (input=='s')
{
moveDirection=2;
moveSnakeByDirection();
}
}
}
void moveSnakeByDirection()
{
int i,j;
for (i=1;i<High-1;i++)
for (j=1;j<Width-1;j++)
if (canvas[i][j]>0)
canvas[i][j]++;
int oldTail_i,oldTail_j,oldHead_i,oldHead_j;
int max=0;
for (i=1;i<High-1;i++)
for(j=1;j<Width-1;j++)
if (canvas[i][j]>0)
{
if (max<canvas[i][j])
{
max=canvas[i][j];
oldTail_i=i;
oldTail_j=j;
}
if (canvas[i][j]==2)
{
oldHead_i=i;
oldHead_j=j;
}
}
canvas[oldTail_i][oldTail_j]=0;
int newHead_i,newHead_j;
if (moveDirection==1)
{
newHead_i=oldHead_i-1;
newHead_j=oldHead_j;
}
if (moveDirection==2)
{
newHead_i=oldHead_i+1;
newHead_j=oldHead_j;
}
if (moveDirection==3)
{
newHead_i=oldHead_i;
newHead_j=oldHead_j_1;
}
if (moveDirection==4)
{
newHead_i=oldHead_i;
newHead_j=oldHead_j+1;
}
if (canvas[newHead_i][newHead_j]>0||canvas[newHead_i][newHead_j]==-1)
{
printf("游戏失败\n");
}
else
canvas[newHead_i][newHead_j]=1;
}
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define High 20
#define Width 30
int moveDirection;
int food_x,food_;
int canvas[High][Width]={0};
void gotoxy(int x,int y)
{
HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X;
pos.Y;
SetConsoleCursorPosition(handle,pos);
}
void moveSnakeByDirection()
{
int i,j;
for (i=1;i<High-1;i++)
for (j=1;j<Width-1;j++)
if (canvas[i][j]>0)
canvas[i][j]++;
int oldTail_i,oldTail_j,oldHead_i,oldHead_j;
int max=0;
for (i=1;i<High-1;i++)
for (j=1;j<Width-1;j++)
if (canvas[i][j]>0)
{
if (max<canvas[i][j])
{
max=canvas[i][j];
oldTail_i=i;
oldTail_j=j;
}
if (canvas[i][j]==2)
{
oldHead_i=i;
oldHead_j=j;
}
}
int newHead_i,newHead_j;
if (moveDirection==1)
{
newHead_i=oldHead_i-1;
newHead_j=oldHead_j;
}
if (moveDirection==2)
{
newHead_i=oldHead_i+1;
newHeas_j=oldHead_j;
}
if (moveDirection==3)
{
newHead_i=oldHead_i;
newHead_j=oldHead_j-1;
}
if (moveDirection==4)
{
newHead_i=oldHead_i;
newHead_j=oldHead_j+1;
}
if (canvas[newHead_i][newHead_j]==-2)
{
canvas[food_x][food_y]=0;
food_x=rand()%(Head-5)+2;
food_y=rand()%(Width-5)+2;
canvas[food_x][food_y]=-2;
}
else
canvas[oldTail_i][oldTail_j]=0;
if (canvas[newHead_i][newHead_j]>0||canvas[newHead-i][newHead_j]==-1)
{
printf("游戏失败\n");
Sleep(2000);
system("pause");
exit(0);
}
else
canvas[newHead_i][newHead_j]=1;
}
void startup()
{
int i,j;
for (i=0;i<High;i++)
{
canvas[i][0]=-1;
canvas[i][Width-1]=-1;
}
for (j=0;j<Width-1;j++)
{
canvas[0][j]=-1;
canvas[High-1][j]=-1;
}
canvas[High/2][Width/2]=1;
for (i=1;i<=4;i++)
canvas[High/2][Width/2-i]=i+1;
moveDirection=4;
food_x=rand()%(High-5)+2;
food_y=rand()%(Width_5)+2;
canvas[food_x][food_y]=-2;
}
void show()
{
gotoxy(0,0);
int i,j;
for (i=0;i<High;i++)
{
for (j=0;j<Width;j++)
{
if (canvas[i][j]==0)
printf("");
else if (canvas[i][j]==-1)
printf("#");
else if (canvas[i][j]==1)
printf("@");
else if (canvas[i][j]>1)
printf("*");
else if (canvas[i][j]==-2)
printf("F");
}
printf("\n");
}
Sleep(100);
}
void updateWirhoutInput()
{
moveSnakeByDirection();
}
void updateWithInput()
{
char input;
if(kbhit())
{
input = getch();
if (input=='a')
{
moveDirection=3;
moveSnakeByDirection();
}
else if (input=='d')
{
moveDirection=4;
moveSnakeByDirection();
}
else if (input=='w')
{
moveDirection=1;
moveSnakeByDirection();
}
else if (input=='s')
{
moveDirection=2;
moveSnakeByDirection();
}
}
}
int main()
{
startup();
while (1)
{
show();
updateWithoutInput();
updateWithInput();
}
reuturn 0;
}
标签:canvas,oldHead,int,void,moveDirection,无标题,newHead 来源: https://blog.csdn.net/m0_68175010/article/details/123633968