UE4 读取Json
作者:互联网
UE4 读取Json
添加模块
“Json”, “JsonUtilities”
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" , "Json", "JsonUtilities" });
新建蓝图函数库文件
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MainBlueprintFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class TESTPROJECT_API UMainBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
//读取字符串类型
UFUNCTION(BlueprintCallable,Category="Json")
static FString ReadJsonString(FString _path, FString _fieldName);
//读取bool类型
UFUNCTION(BlueprintCallable, Category = "Json")
static bool ReadJsonBool(FString _path, FString _fieldName);
//读取数字类型
UFUNCTION(BlueprintCallable, Category = "Json")
static float ReadJsonNum(FString _path, FString _fieldName);
};
#include "MainBlueprintFunctionLibrary.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonSerializer.h"
FString UMainBlueprintFunctionLibrary::ReadJsonString(FString _path,FString _fieldName)
{
FString returnString;
FString path = FPaths::ProjectContentDir() + TEXT("/")+ _path;
FString reslutString;
if (FPaths::FileExists(path))
{
FFileHelper::LoadFileToString(reslutString, *path);
TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject);
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(reslutString);
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
returnString = JsonObject->GetStringField(_fieldName);
}
}
return returnString;
}
bool UMainBlueprintFunctionLibrary::ReadJsonBool(FString _path, FString _fieldName)
{
bool returnBool;
FString path = FPaths::ProjectContentDir() + TEXT("/") + _path;
FString reslutString;
if (FPaths::FileExists(path))
{
FFileHelper::LoadFileToString(reslutString, *path);
TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject);
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(reslutString);
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
returnBool = JsonObject->GetBoolField(_fieldName);
}
}
return returnBool;
}
float UMainBlueprintFunctionLibrary::ReadJsonNum(FString _path, FString _fieldName)
{
float renturnNum;
FString path = FPaths::ProjectContentDir() + TEXT("/") + _path;
FString reslutString;
if (FPaths::FileExists(path))
{
FFileHelper::LoadFileToString(reslutString, *path);
TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject);
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(reslutString);
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
renturnNum = JsonObject->GetNumberField(_fieldName);
}
}
return renturnNum;
}
标签:读取,JsonObject,Json,fieldName,path,UE4,reslutString,FString 来源: https://blog.csdn.net/weixin_45959035/article/details/122822288