控制反转、依赖注入、ServiceLocator
作者:互联网
假设有一整套动作要做。
public class MvcLib
{
public static Task ListenAsync(Uri address);
public static Task<Request> ReceiveAsync();
public static Task<Controller> CreateControllerAsync(Request request);
public static Task<View> ExecuteControllerAsync(Controller controller);
public static Task RenderViewAsync(View view);
}
应用程序需要消费这个类库。
class Program
{
static async Task Main()
{
while(true)
{
Uri address = new Uri("http://0.0.0.0:8080/mvcapp");
await MvcLib.ListenAsync(address);
while(true)
{
var request = await MvcLib.ReceiveAsync();
var controller = await MvcLib.CreateControolerAsync(request);
var view = await MvcLib.ExecuteControllerAsync(controller);
await MvcLib.RenderViewAsync(view);
}
}
}
}
显然,应用程序直接消费类库是强耦合关系。为了松耦合,需要把类库的工作交给一个角色。比如说交给一个执行引擎,这个引擎会编排好工作流程。控制的反转在这里出现,就是把流程控制交给一个框架,或者说执行引擎,而不是交给应用程序。在MVC中很多命名符合惯例,这样做方便执行引擎可以找到。
IoC
更像是一种设计原则,很多设计模式用到了这一原则。
模板方法Template Method
把可复用的工作流程、多个步骤组成的算法定义在一个类中,这些流程以虚方法呈现,并且提供供外界调用的一个公共方法,如果想实现对流程的定制,可以通过派生类来重写相应的虚方法。
public class MvcEngine
{
public async Task StartAsync(Uri address)
{
await ListenAsync(address);
while(true)
{
var request = await ReceiveAsync();
var controller = await CreateControllerAsdync(request);
var view = await ExecuteControllerAsync(controller);
await RenderViewAsync(view);
}
}
protected virtual Task ListenAsync(Uri address);
protected virtual Task<Request> ReceiveAsync();
protected virtual Task<Controller> CreateControllerAsync(Request request);
protected virtual Task<View> ExecuteControllerAsync(Controller controller);
protected virtual Task RenderViewAsync(View view);
}
如果想控制流程
public class FoobarMvcEngine : MvcEngine
{
protected override Task<View> CreateControllerAsync(Request request){}
}
以上,把控制交给了MvcEngine
,而其内部遵循了模板方法原则。
工厂方法
还可以把流程中的方法定义成接口,或者组件,这样更灵活了。
public interface IWebListner
{
Task ListenAsync(Uri address);
Task<HttpContext> ReceiveAsync();
}
public interface IControllerActivator
{
Task<Controller> CreateControllerAsync(HttpContext httpContext);
Task ReleaseAsync(Controller controller);
}
public interface IControllerExecutor
{
Task<View> ExecuteAsync(Controller controller, HttpContext httpContext);
}
public interface IViewRender
{
Task RenderAsync(View view, HttpContext htttpContext);
}
以上,把各个环节抽象成接口,接下来就是把这些接口组合起来做事。
public class MvcEngine
{
public async Task StartAsync(Uri address)
{
var listener = GetWebListener();
var activator = GetControllerActivator();
var executro = GetControllerExecutor();
var render = GetVieRender();
await listener.ListenAsync(address);
while(true)
{
var httpContext = await istner.ReceiveAsync();
var controller = await activator.CreateControllerAsync(httpContext);
try
{
var view = await executor.ExecureAsync(controller, httpContext);
await render.RendAsync(view, httpContext);
}
finally
{
await activator.ReleaseAsync(controller);
}
}
}
protected virutal IWebListener GetWebListener();
protected virtual IControllerActivator GetControllerActivator();
protected virtual IControllerExecutor GetControllerExecutor();
protected virtua IViewRender GetViewRender();
}
如果想对某个环节定制,只需要对接口进行实例化。
public class SingletonControllerActivator : IControllerActivator
{
public Task<Controller> CreateControllerAsync(HttpContext httpContext){}
public Task ReleaseAsync(Controller controller) => Task.CompledTask;
}
对定义流程的这个基类进行扩展。
public class FoobarMvcEngine : MvcEngine
{
protected override ControllerActivator GetControllerActivator() => new SingletonControllerActivator();
}
抽象工厂
还可以把创建对象的事交给抽象工厂。
public interface IMvcEngineFactory
{
IWebListener GetWebListener();
IControllerActivator GetControllerActivator();
IControllerExecutor GetControllerExecutor();
IViewRender GetVieRender();
}
//这里是默认的工厂
public class MvcEngineFactory : IMvcEngineFactory
{
IWebListenr GetWebListener();
IControllerActivator GetControllerActivator();
IControllerExecutor GetControllerExecutor();
IViewRender GetViewRender();
}
执行引擎需要工厂。
public class MvcEngine
{
public IMvcEngineFactory EngineFactory{get;}
public MvcEngine(IMVCEngineFactory engineFactory = null) => EngineFactory = engineFactory ?? new MvcEngineFactory();
public async Task StartAsync(Uri address)
{
var listener = EngineFactory.GetWebListener();
var activator = EngineFactory.GetControllerActivator();
var executor = EngineFactory.GetControllerExecutor();
var render = EngineFactory.GetViewRender();
await listner.ListenAsync(address);
while(true)
{
var httpContext = awat listner.RecieveAsync();
var controller = await activator.CreateControllerAsync(httpContext);
try
{
var view = await executor.ExecuteAsync(controller, httpContext);
await render.RendAsync(view, httpContext);
}
finally
{
await activator.ReleaseAsync(controller);
}
}
}
}
默认的工厂需要一个默认的工厂实现。
public class FoobarEngineFactory : EngineFactory
{
public override ControllerActivator GetControllerActivator()
{
return rnew SignletonControllerActivator();
}
}
使用
var addres = new Uri("http://0.0.0.0:8080/mvcapp");
var engine = new MvcEngine(new FoobarEngineFactory());
engine.Start(address);
以上的执行引擎或者说框架,对流程进行控制可以轻易做到。而通常的框架,会有一个依赖注入容器,一些用到的服务,或者说服务对象,或者说服务实例放到这个容器中。在框架启动的时候,在全局把服务注册到DI容器中,服务实例的激活和调用交给框架。
DI容器
来模拟一个DI容器。
public static class MyDIExtension
{
public static T GetService<T>(this MyDI di);
}
如果所有的接口都已经注册在DI容器,那在执行引擎中就可以依赖DI容器了。
public class MvcEngine
{
public MyDI MyDI{get;}
public MvcEngine(MyDI mydi) => MyDI = mydi;
public async Task StartAsync(Uri address)
{
var listener = MyDI.GetService<IWebListener>();
var activator = MyDI.GetService<IControllerActivator>();
var executor = MyDI.GetService<IControllerExecutor>();
var render = MyDI.GetService<IViewRender>();
await listner.ListenAsync(address);
while(true)
{
var httpContext = await listener.ReceiveAsync();
var controller = wait activator.CreateControllerAsync(httpContext);
try
{
var view = await executor.ExecureAsync(controller, httpContext);
await render.RendAsync(view, httpContext);
}
finally
{
await activator.ReleaseAsync(controller);
}
}
}
}
构造器注入
public class Foo
{
public IBar Bar{get;}
public Foo(IBar bar) => Bar = bar;
}
如果有多个构造函数。在其中一个构造函数上声明注入特性。
public class Foo
{
public IBar Bar{get;}
public IBaz Baz{get;}
[Injection]
public Foo(IBar bar) => Bar = bar;
public Foo(IBar bar, IBaz baz) : this(bar)
=> Baz = baz;
}
属性注入
public class Foo
{
public IBar Bar{get;set;}
[Injection]
public IBaz Baz{get;set;}
}
方法注入
public class Foo
{
public IBar Bar{get;}
[Injection]
public Initialize(IBar bar) => Bar = bar;
}
以上,当Foo
被初始化后,DI容器会自动调用Initialize
方法对Bar
属性赋值。
而在ASP.NET Core中,可以在方法中直接调用服务却不需要显式声明,是一种约定,或者说是一种惯例。
在Startup
中可以看到:
public class Startup
{
public void Configure(IApplicationBuilder app, IFoo foo, IBar bar, IBaz baz);
}
在中间件中可以看到:
public class Foobar Middleware
{
private readonly RequestDelegate _next;
public FoobarMiddleware(RequestDelegate next)
{
_next = next;
}
public Task InvokeAsync(HttpContext httpContext, IFoo foo, IBar bar, IBaz baz)
}
Service Locator
如果想拿到服务,一种方式是通过惯例注入
public class Foo:IFoo
{
public IBar Bar{get;}
public IBaz Baz{get;}
public Foo(IBar bar, IBaz baz)
{
Bar = bar;
Baz = baz;
}
public async Task InvokeAsync()
{
await Bar.InvokeAsync();
await Baz.InvokeAsync();
}
}
还有一种方式是通过容器的GetService
方法获得。可以理解为框架将服务推给应用程序。
public class Foo:IFoo
{
public MyDIContainer MyDI{get;}
public Foo(MyDIContainer myDI) => MyDI = myDI;
public async Task InvokeAsync()
{
await MyDI.GetService<IBar>().InvokeAsync();
await MyDI.GetService<IBaz>().InvokeAsync();
}
}
以上方式不是依赖注入,是通过先拿到DI容器再拿到服务。而在这种情况下,DI容器体现了"Service locator
"这种设计模式。
对于DI容器,框架的引擎在运行起来后会利用DI容器来提供当前所需的服务实例,DI容器的使用者是框架。而Service Locator
模式中,使用服务器实例的是应用程序。可以理解为应用程序通过Service Locator
把服务实例拉进来。
Mark Seemann把Service Locator
称作为Anti-Pattern
,因为在应用程序中会多了对DI
容器或者Service Locator
的依赖。而理想情况下,一个服务自身应该具备独立和自治特性,服务之间应该具有明确的界限。
在ASP.NET Core中,IServiceProvider
是DI容器。
标签:ServiceLocator,反转,await,controller,class,Task,依赖,var,public 来源: https://blog.csdn.net/WuLex/article/details/122590973