UNITY动态加载预制体
作者:互联网
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoadCube : MonoBehaviour { // Use this for initialization void Start () { GameObject hp_bar = (GameObject)Resources.Load("Cube"); hp_bar = Instantiate(hp_bar); hp_bar.name = "Cube"; } // Update is called once per frame void Update () { } }
标签:Cube,bar,hp,System,UNITY,Collections,预制,using,加载 来源: https://www.cnblogs.com/guangzhiruijie/p/15825017.html