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Unity再滚动视图下实现水平翻页

作者:互联网

滚动视图的MovementType属性设置为Clamped,然后去除Inertia的勾选

其中用到UnitManager代码在:Unity:利用UnitManager类实现一些复杂的功能(长期更新)_努力长头发的程序猿的博客-CSDN博客

using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;

public class ScrollPage : MonoBehaviour , IPointerDownHandler , IPointerUpHandler
{
    private RectTransform content;

    private float lastClickPosX;

    private Vector2 lastContentPos;

    private float clickTime;

    float selectCarSize;

    void Start()
    {
        content = transform.Find("Viewport/Content") as RectTransform;
        selectCarSize = (transform as RectTransform).sizeDelta.x + transform.Find("Viewport/Content").GetComponent<HorizontalLayoutGroup>().spacing;
    }

    public void OnPointerDown(PointerEventData eventData)
    {
        lastClickPosX = FanGameManager.Main.GetNumPos().x;
        lastContentPos = content.anchoredPosition;
        clickTime = Time.time + 0.5f;
    }

    public void OnPointerUp(PointerEventData eventData)
    {
        if (Time.time <= clickTime)
        {
            if (FanGameManager.Main.GetNumPos().x > lastClickPosX + 150.0f)
            {
                UnitManager.Main.Domove(content, new Vector2(-((int)(Math.Abs(content.anchoredPosition.x) / selectCarSize)) * selectCarSize, content.anchoredPosition.y), 0.1f);
            }
            else if (FanGameManager.Main.GetNumPos().x < lastClickPosX - 150.0f)
            {
                UnitManager.Main.Domove(content, new Vector2(-((int)(Math.Abs(content.anchoredPosition.x) / selectCarSize) + 1) * selectCarSize, content.anchoredPosition.y), 0.1f);
            }
            else
            {
                UnitManager.Main.Domove(content, lastContentPos, 0.1f);
            }
        }
        else
        {
            if (Math.Abs(content.anchoredPosition.x) % selectCarSize > selectCarSize * 0.5f)
            {
                UnitManager.Main.Domove(content, new Vector2(-((int)(Math.Abs(content.anchoredPosition.x) / selectCarSize) + 1) * selectCarSize, content.anchoredPosition.y), 0.1f);
            }
            else
            {
                UnitManager.Main.Domove(content, new Vector2(-((int)(Math.Abs(content.anchoredPosition.x) / selectCarSize)) * selectCarSize, content.anchoredPosition.y), 0.1f);
            }
        }
    }

}

标签:selectCarSize,翻页,anchoredPosition,Vector2,视图,content,Unity,UnitManager,Main
来源: https://blog.csdn.net/qq_39332021/article/details/122586680