Unity随机点名案例
作者:互联网
效果:
做了个 随机点名的小功能,希望能给新人们一些帮助~
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实现代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
[SerializeField] private List<string> names;
[SerializeField] private float RunTime = 3f;//运行时间
private float RuningTime = 0f;//已运行时间
private float AddTime = 0.02f;//名字跳动间隔时间
[SerializeField] [Tooltip("开始点名按钮")] private Button StartButton;
[SerializeField] [Tooltip("显示名字的Text")] private Text ShowNameText;
/*[SerializeField] [Tooltip("点名结束执行的事件")]*/
private UnityEvent EndEvent = new UnityEvent();
private void Awake()
{
if (!ShowNameText || !StartButton || names.Count < 2)
return;//变量未设置全
StartButton.onClick.AddListener(() => { StartButton.interactable = false; StartCoroutine("StartDianMing"); });
EndEvent.AddListener(() => StartButton.interactable = true);
}
private IEnumerator StartDianMing()
{
while (true)
{
yield return new WaitForSecondsRealtime(AddTime);
ShowNameText.text = names[Random.Range(0, names.Count)];
if ((RuningTime += Time.deltaTime) >= RunTime)
{
AddTime *= 1.05f;
if (AddTime >= 0.2f)
{
RuningTime = 0f;
AddTime = 0.01f;
break;
}
}
}
EndEvent.Invoke();
}
}
标签:点名,SerializeField,AddTime,private,Unity,StartButton,随机,using,names 来源: https://blog.csdn.net/m0_55907341/article/details/122316253