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多线程之龟兔赛跑

作者:互联网

//模拟龟兔赛跑
public class Race implements Runnable {
    //胜利者
    private static String winner;

    @Override
    public void run() {
        for (int i = 1; i < 101; i++) {
            //模拟兔子休息
            if(Thread.currentThread().getName().equals("兔子")&&i%10==0){
                try {
                    Thread.sleep(1);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
            //判断比赛是否结束
            boolean flag=gameOver(i);
            //如果比赛结束了,就停止程序
            if (flag){
                break;
            }
            System.out.println(Thread.currentThread().getName()+
                    "-->跑了"+i+"步");
        }
    }

    //判断是否完成比赛
    private boolean gameOver(int steps){
        //判断是否有胜利者
        if (winner!=null){//已经存在胜利者
            return true;
        }{
            if(steps>=100){
                winner=Thread.currentThread().getName();
                System.out.println("winner is"+winner);
                return true;
            }
        }
        return false;
    }

    public static void main(String[] args) {
        Race race = new Race();

        new Thread(race,"兔子").start();
        new Thread(race,"乌龟").start();
    }
}

标签:赛跑,return,Thread,currentThread,getName,winner,race,多线程,之龟
来源: https://blog.csdn.net/m0_46406255/article/details/122278016