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【笔记】Various Volume Rendering

作者:互联网

Volume Rendering

Principle

We need two functions:

Various Ray Functions

Max

High-intensity structure

Lack depth info

Average

\[I(p)=f(\dfrac{\int_{t=0}^Ts(t)dt}{T}) \]

Similar to a X-ray image

Distance to Value

\[I(p) = f(\min\limits_{t=0}^{T}[s(t)\ge\sigma]t) \]

Useful in revealing the minimal depth

Isosurface

\[\begin{aligned} I(p)&=f(\sigma)\quad,\exist t\in [0,T],s(t)=\sigma\\ &=I_0 \quad,otherwise \end{aligned} \]

Compositing

Detailed information..

https://www.cnblogs.com/ghostcai/p/15705016.html

标签:limits,max,Volume,Rendering,depth,Various,quad,sigma,ray
来源: https://www.cnblogs.com/ghostcai/p/15705245.html