栈的基础操作
作者:互联网
#include<stdio.h>
#include<malloc.h>
#include<stdlib.h>
typedef struct Node{
int data;
struct Node* pNext;
} NODE,*PNODE;
typedef struct Stack
{
PNODE pTop;
PNODE pBottom;
}STACK,*PSTACK;
//申明函数
void initStack(PSTACK);
void push(PSTACK,int);
void traverse(PSTACK);
bool isEmpty(PSTACK);
bool pop(PSTACK,int*);
void clear(PSTACK);
int main(void){
STACK stack;//STACK等价于struc Stack
int val;
//初始化栈
initStack(&stack);
//压栈
push(&stack,1);
push(&stack,2);
push(&stack,3);
push(&stack,4);
push(&stack,5);
push(&stack,6);
traverse(&stack);
//出栈
if(pop(&stack,&val)){
printf("出栈的元素为:%d \n",val);
}else{
printf("出栈失败!\n");
}
//遍历栈
traverse(&stack);
clear(&stack);
traverse(&stack);
return 0;
}
//初始化栈
void initStack(PSTACK stack){
stack->pTop = (PNODE)malloc(sizeof(NODE));
if(NULL == stack->pTop){
printf("动态内存分配失败!\n");
exit(-1);
}
else{
stack->pBottom = stack->pTop;
stack->pTop->pNext = NULL;//stack->pBottom->pNext = NULL
}
}
//判断栈是否为空
bool isEmpty(PSTACK stack){
if(stack->pTop == stack->pBottom){
return true;
}
else
return false;
}
//压栈
void push(PSTACK stack, int val){
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = stack->pTop;//stack->pTop不能写成stack->pBottom
stack->pTop = pNew;
}
//遍历栈
void traverse(PSTACK stack){
if(isEmpty(stack)){
printf("栈为空!\n");
}else{
PNODE p = (PNODE)malloc(sizeof(NODE));
p = stack->pTop;
while(p != stack->pBottom){
printf("%d ", p->data);
p = p->pNext;
}
printf("\n");
}
}
//出栈,删除顶部第一个元素
bool pop(PSTACK stack, int* val){
if(isEmpty(stack)){
return false;
}else{
PNODE p = stack->pTop;
*val = p->data;
stack->pTop = p->pNext;
free(p);
return true;
}
}
//清空栈
void clear(PSTACK stack){
if(isEmpty(stack)){
printf("清空栈失败!\n");
}else{
PNODE p = stack->pTop;
PNODE q = p->pNext;
while(p != stack->pBottom){
q = p->pNext;
free(p);
p = q;
}
stack->pTop = stack->pBottom;
printf("栈已经清空!\n");
}
}
标签:void,基础,PSTACK,pTop,PNODE,printf,操作,stack 来源: https://blog.csdn.net/qq_43378689/article/details/121031889