Unity——生命周期函数
作者:互联网
事件函数执行顺序:
1. 移动
1 public class Test : MonoBehaviour 2 { 3 public float speed; 4 5 void Update() 6 { //按世界坐标系移动 7 if (Input.GetKey(KeyCode.W)) 8 transform.position += Vector3.forward * Time.deltaTime * speed; 9 if (Input.GetKey(KeyCode.S)) 10 transform.position += Vector3.back * Time.deltaTime * speed; 11 if (Input.GetKey(KeyCode.A)) 12 transform.position += Vector3.left * Time.deltaTime * speed; 13 if (Input.GetKey(KeyCode.D)) 14 transform.position += Vector3.right * Time.deltaTime * speed; 15 16 17 if (Input.GetKey(KeyCode.W)) 18 transform.Translate(Vector3.forward * Time.deltaTime * speed, Space.World); 19 if (Input.GetKey(KeyCode.S)) 20 transform.Translate(Vector3.back * Time.deltaTime * speed, Space.World); 21 if (Input.GetKey(KeyCode.A)) 22 transform.Translate(Vector3.left * Time.deltaTime * speed, Space.World); 23 if (Input.GetKey(KeyCode.D)) 24 transform.Translate(Vector3.right * Time.deltaTime * speed, Space.World); 25 26 27 //按自身坐标系移动 28 if (Input.GetKey(KeyCode.W)) 29 transform.position += transform.forward * Time.deltaTime * speed; 30 if (Input.GetKey(KeyCode.S)) 31 transform.position += -transform.forward * Time.deltaTime * speed; 32 if (Input.GetKey(KeyCode.A)) 33 transform.position += -transform.right * Time.deltaTime * speed; 34 if (Input.GetKey(KeyCode.D)) 35 transform.position += transform.right * Time.deltaTime * speed; 36 37 //默认Space.Self,按自身坐标系移动 38 if (Input.GetKey(KeyCode.W)) 39 transform.Translate(Vector3.forward * Time.deltaTime * speed); 40 if (Input.GetKey(KeyCode.S)) 41 transform.Translate(Vector3.back * Time.deltaTime * speed); 42 if (Input.GetKey(KeyCode.A)) 43 transform.Translate(Vector3.left * Time.deltaTime * speed); 44 if (Input.GetKey(KeyCode.D)) 45 transform.Translate(Vector3.right * Time.deltaTime * speed); 46 } 47 }transform
1 public class Test : MonoBehaviour 2 { 3 public float force; 4 Rigidbody rd; 5 private void Start() 6 { 7 rd = GetComponent<Rigidbody>(); 8 } 9 10 void Update() 11 { 12 float hor = Input.GetAxis("Horizontal"); 13 float ver = Input.GetAxis("Vertical"); 14 Vector3 direction = new Vector3(hor, 0, ver); 15 rd.AddForce(direction * force); 16 rd.velocity = direction * force; 17 rd.MovePosition(transform.position + direction); 18 } 19 }rigibody
标签:生命,周期函数,transform,GetKey,Unity,Time,Input,speed,KeyCode 来源: https://www.cnblogs.com/tomatokely/p/15311286.html