【闲来无事,腾讯T3大佬亲自教你
作者:互联网
实现
我们只需要对 iv_above 进行裁剪操作即可
首先获得iv_above的bitmap
bmAbove = ((BitmapDrawable)ivOrange.getDrawable()).getBitmap();
对滚动进行监听:
(实际上知乎的功能是对滑动方向进行判断后,直接开始进行动画,扇形半径并不跟滑动距离有关联,当滑动方向与上次的相反时,停止上次的动画,再reverse,这样做的好处就是在滑动时进行了最少的运算,避免了潜在的滑动卡顿,我还是直接关联扇形半径和滑动距离)
private float screenWidth;
private float threshold = 500;
scrollView.setListener(new MyScrollView.onScrollListener() {
@Override
public void onScroll(int l, int t, int oldl, int oldt) {
float curY = (float)t;
if(t > oldt){
//scroll down
isScrollUp = false;
float r = curY / threshold ;
ivOrange.setImageBitmap(circleBitmap(bmOrange, r * screenWidth));
}else{
isScrollUp = true;
float r = curY / threshold ;
ivOrange.setImageBitmap(circleBitmap(bmOrange, r * screenWidth));
}
}
});
裁剪
private Bitmap circleBitmap(Bitmap o,float radius){
Bitmap outputBm = Bitmap.createBitmap(o.getWidth(),o.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(outputBm);
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
final Rect rect = new Rect(0,0,o.getWidth(),o.getHeight());
canvas.drawARGB(0,0,0,0);
canvas.drawCircle(0,0,radius,paint );
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(o,rect,rect,paint);
return outputBm;
}
裁剪
private Bitmap circleBitmap(Bitmap o,float radius){
Bitmap outputBm = Bitmap.createBitmap(o.getWidth(),o.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(outputBm);
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
final Rect rect = new Rect(0,0,o.getWidth(),o.getHeight());
canvas.drawARGB(0,0,0,0);
canvas.drawCircle(0,0,radius,paint );
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(o,rect,rect,paint);
return outputBm;
}
用到paint.setXfermode,传入new PorterDuffXfermode 可以对2d图像的合成模式进行设置。
(.setXfermode这个方法功能很复杂也很强大,有兴趣的可以去百度一下)
总计有18个合成模式:
CLEAR/
SRC/
DST/
SRC_OVER/
DST_OVER
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