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unity中显示帧数c#代码

作者:互联网

using UnityEngine;

using System.Collections;

public class FPSDisplay : MonoBehaviour
{

float deltaTime = 0.0f;

void Update()
{

deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;

}

void OnGUI()

{

int w = Screen.width, h = Screen.height;

GUIStyle style = new GUIStyle();

Rect rect = new Rect(0, 0, w, h * 2 / 100);

style.alignment = TextAnchor.UpperLeft;

style.fontSize = h * 2 / 100;

//new Color (0.0f, 0.0f, 0.5f, 1.0f);

style.normal.textColor = Color.white;

float msec = deltaTime * 1000.0f;

float fps = 1.0f / deltaTime;

string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);

GUI.Label(rect, text, style);

}

}

标签:style,c#,0.0,代码,float,deltaTime,unity,fps,new
来源: https://blog.csdn.net/weixin_46052359/article/details/116044705