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Python 角色对战小游戏

作者:互联网

Python 角色对战游戏

人机对战,自选角色(战士、剑客、盗贼),电脑角色随机生成,每个角色两个技能,随机先手,考虑攻击、暴击、防御。
练习 类的继承,随机函数

#!/usr/bin/python3
# -*- coding: UTF-8 -*-
import random
import time

global player0
global player1


class Role:
    def __init__(self, na, hp, dam, de):
        self.name = na  # 姓名
        self.health = hp  # 血量
        self.damage = dam  # 攻击
        self.defense = de  # 防御


class Tank(Role):
    def __init__(self, na, hp, dam, de):
        super().__init__(na, hp, dam, de)
        self.vocation = '战士'

    def attack(self, enemy):
        print("%s当前生命值%d" % (self.name, self.health))
        __dam = self.damage  # 技能攻击力
        zs1 = random.randint(1, 2)
        if zs1 == 1:
            print("%s大锤一轮,呼呼生风,径直向%s的胸口打去,打出伤害%d" % (self.name, enemy.name, __dam))
        else:
            __dam = __dam * 1.2
            print("%s双锤并起,兵分两路,打向%s的左肋、右肋,打出伤害%d" % (self.name, enemy.name, __dam))
        __hit = __dam - enemy.defense  # 技能伤害
        print("%s护甲为%d,造成真实伤害%d" % (enemy.name, enemy.defense, __hit))
        enemy.health = enemy.health - __hit
        if enemy.health < 0:
            enemy.health = 0
        print("%s剩余血量%d" % (enemy.name, enemy.health))


class Sword(Role):
    def __init__(self, na, hp, dam, de):
        super().__init__(na, hp, dam, de)
        self.vocation = '剑士'

    def attack(self, enemy):
        print("%s当前生命值%d" % (self.name, self.health))
        __dam = self.damage  # 技能攻击力
        rate = random.randint(1, 100)
        if rate >= 75:  # 暴击几率
            print("%s打出了2倍暴击" % self.name)
            __dam = __dam * 2  # 暴击倍数
        zs1 = random.randint(1, 2)
        if zs1 == 1:
            print("%s哈哈一笑,突然间左腿微蹲,长剑呼的甩出,打在%s的腰间,打出伤害%d" % (self.name, enemy.name, __dam))
        else:
            __dam = __dam * 1.5
            print("%s剑势如风,快若闪电,同时攻击%s上中下三路,打出伤害%d" % (self.name, enemy.name, __dam))
        __hit = __dam - enemy.defense
        print("%s护甲为%d,造成真实伤害%d" % (enemy.name, enemy.defense, __hit))
        enemy.health = enemy.health - __hit
        if enemy.health < 0:
            enemy.health = 0
        print("%s剩余血量%d" % (enemy.name, enemy.health))


class Thief(Role):
    def __init__(self, na, hp, dam, de):
        super().__init__(na, hp, dam, de)
        self.vocation = '盗贼'

    def attack(self, enemy):
        print("%s当前生命值%d" % (self.name, self.health))
        __dam = self.damage  # 技能攻击力
        rate = random.randint(1, 100)
        if rate >= 75:
            print("%s打出了4倍暴击" % self.name)
            __dam = __dam * 4  # 暴击倍数
        elif rate >= 50:
            print("%s打出了3倍暴击" % self.name)
            __dam = __dam * 3  # 暴击倍数
        elif rate >= 25:  # 暴击几率
            print("%s打出了2倍暴击" % self.name)
            __dam = __dam * 2  # 暴击倍数
        zs1 = random.randint(1, 2)
        if zs1 == 1:
            print("%s手握小李飞刀,抬手便向%s射去,打出伤害%d" % (self.name, enemy.name, __dam))
        else:
            __dam = __dam * 1.8
            print("%s双手各握一把匕首,一个闪步来到了%s身边,顺势刺出,打出伤害%d" % (self.name, enemy.name, __dam))
        __hit = __dam - enemy.defense
        print("%s护甲为%d,造成真实伤害%d" % (enemy.name, enemy.defense, __hit))
        enemy.health = enemy.health - __hit
        if enemy.health < 0:
            enemy.health = 0
        print("%s剩余血量%d" % (enemy.name, enemy.health))


def main():
    while True:
        print("*******************************")
        print("**********欢迎来到决斗场**********")
        print("*******************************")
        print("    输入 S 创建角色          ")
        print("*******************************")
        print("    输入 Q 退出游戏          ")
        print("*******************************")
        ch = input("请输入您的选择:")
        if ch == 'S' or ch == 's':
            first()
            break
        elif ch == 'Q' or ch == 'q':
            break
        else:
            print("请输入正确的选择!")
            continue


# 职业字典
dict_vocation = {'T': '坦克', 'S': '剑客', 'D': '盗贼'}


def first():
    global player1
    while True:
        name = input("勇士,请为您的角色命名:")
        print("-------------------------------------------------")
        print("T: 坦克,重甲,血多防高攻击低\n"
              "S: 剑客,轻甲,血量、防御、攻击都一般,有几率出双倍暴击\n"
              "D: 盗贼,布甲,血少防低攻击高,有几率出多倍暴击\n")
        cf = input("%s,请选择您的职业:" % name)
        print("-------------------------------------------------")
        if cf == 'T' or cf == 't':
            hp = random.randint(2500, 3000)
            dam = random.randint(400, 600)
            de = random.randint(120, 180)
            player1 = Tank(name, hp, dam, de)
            break
        elif cf == 'S' or cf == 's':
            hp = random.randint(2000, 2500)
            dam = random.randint(600, 800)
            de = random.randint(80, 120)
            player1 = Sword(name, hp, dam, de)
            break
        elif cf == 'D' or cf == 'd':
            hp = random.randint(1000, 2000)
            dam = random.randint(800, 1000)
            de = random.randint(40, 80)
            player1 = Thief(name, hp, dam, de)
            break
        else:
            print("输入错误,请重新输入!")
        continue
    show_player_info(_player=player1)
    time.sleep(1)
    # 初始化电脑角色
    global player0
    random1 = random.randint(1, 3)
    if random1 == 1:
        player0 = Tank('龙沧海', 3000, 500, 160)
    elif random1 == 2:
        player0 = Sword('风无痕', 2000, 700, 100)
    else:
        player0 = Thief('武小凤', 1500, 900, 80)
    print("电脑选择了%s与你对战" % player0.name)
    show_player_info(_player=player0)

    random2 = random.randint(1, 2)
    if random2 == 1:
        print("止戈为武,以武会友,%s请你先出手!" % player0.name)
        duel(_player0=player0, _player1=player1)
    elif random2 == 2:
        print("%s不讲武德,卑鄙的向你发起了偷袭" % player0.name)
        duel(_player0=player1, _player1=player0)


def show_player_info(_player):
    print("%s是一位%s\n生命值%d\n攻击力%d\n防御力%d"
          % (_player.name, _player.vocation, _player.health, _player.damage, _player.defense))
    print("****************************************")


def duel(_player0, _player1):
    while True:
        _player1.attack(_player0)
        if _player0.health <= 0:
            print("******************************")
            print("恭喜%s获得胜利!" % _player1.name)
            break
        print("---------------------------------")
        time.sleep(1)
        _player0.attack(_player1)
        if _player1.health <= 0:
            print("******************************")
            print("%s赢得了决斗!" % _player0.name)
            break
        print("---------------------------------")
        time.sleep(1)


if __name__ == '__main__':
    main()


标签:__,enemy,name,Python,dam,self,对战,小游戏,print
来源: https://blog.csdn.net/weixin_54533429/article/details/112537139