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用C#写的6只青蛙过河

作者:互联网

以前流传的一个excel内嵌flash的6只青蛙过河游戏,在我换了office2019后,彻底不能用了,网上搜遍了也找不到纯净的可收藏版本,找来找去只找到一个网页版的,凑合能玩,不过资源可以为我所用(如果侵权,请联系我删除),试试自己编一个吧

时间精力有限,没有搞动画效果和音效,答案是可以演示步骤的,本想上传全部文件的,不知怎么上传不了,可能是没权限。

using System;
using System.Drawing;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 青蛙过河
{
    public partial class Form1 : Form
    {
        PictureBox[] picStones;
        PictureBox[] picFrogs;
        Frog[] frogs;
        readonly Size StoneSize = new Size(70, 40);
        readonly Size FrogSize = new Size(70, 68);
        const int Interval = 10;
        Step[] steps;

        public Form1()
        {
            InitializeComponent();
            picStones = new PictureBox[7];
            picFrogs = new PictureBox[7];
            for (int i = 0; i < 7; i++)
            {
                picStones[i] = new PictureBox();
                picStones[i].Image = Properties.Resources.qingwa_dock;
                picStones[i].SizeMode = PictureBoxSizeMode.CenterImage;
                picStones[i].Size = StoneSize;
                picStones[i].Left = (StoneSize.Width + Interval) * i;
                picStones[i].Top = FrogSize.Height;
                picStones[i].BackColor = Color.Transparent;
                picStones[i].Parent = panel1;
                picFrogs[i] = new PictureBox();
                Bitmap bitmap = new Bitmap(70, 70);
                Graphics g = Graphics.FromImage(bitmap);
                g.DrawImage(Properties.Resources.qingwa, new Rectangle(0, 0, 70, 70),
                    new Rectangle(0, (i < 3 ? 0 : 70), 70, 70), GraphicsUnit.Pixel);
                if (i != 3) picFrogs[i].Image = bitmap;
                //if (i == 3) picFrogs[i].Visible = false;
                picFrogs[i].SizeMode = PictureBoxSizeMode.Normal;
                picFrogs[i].Size = FrogSize;
                picFrogs[i].Left = (FrogSize.Width + Interval) * i;
                picFrogs[i].Top = 2;
                picFrogs[i].BackColor = Color.Transparent;
                picFrogs[i].Parent = panel1;
                picFrogs[i].BringToFront();
                picFrogs[i].Tag = i;
                picFrogs[i].Click += new EventHandler(Frog_Click);
            }
            frogs = new Frog[7];
            frogs[0] = new Frog(0, Direction.向右, 0, false);
            frogs[1] = new Frog(1, Direction.向右, 1, true);
            frogs[2] = new Frog(2, Direction.向右, 2, true);
            frogs[3] = new Frog(3, Direction.中立, 3, false);    // 空位
            frogs[4] = new Frog(4, Direction.向左, 4, true);
            frogs[5] = new Frog(5, Direction.向左, 5, true);
            frogs[6] = new Frog(6, Direction.向左, 6, false);
            steps = new Step[]
            {
                new Step(){frogID=2, destPosition=3},
                new Step(){frogID=4, destPosition=2},
                new Step(){frogID=5, destPosition=4},
                new Step(){frogID=2, destPosition=5},
                new Step(){frogID=1, destPosition=3},
                new Step(){frogID=0, destPosition=1},
                new Step(){frogID=4, destPosition=0},
                new Step(){frogID=5, destPosition=2},
                new Step(){frogID=6, destPosition=4},
                new Step(){frogID=2, destPosition=6},
                new Step(){frogID=1, destPosition=5},
                new Step(){frogID=0, destPosition=3},
                new Step(){frogID=5, destPosition=1},
                new Step(){frogID=6, destPosition=2},
                new Step(){frogID=0, destPosition=4}
            };
        }

        private void Frog_Click(object sender, EventArgs e)
        {
            PictureBox picFrog = sender as PictureBox;
            Frog frog = frogs[(int)picFrog.Tag];
            if (!frog.canJump) return;
            int newEmptyPositon = frog.position;
            frog.position = frogs[3].position;
            frogs[3].position = newEmptyPositon;    // 空位
            picFrog.Left = (FrogSize.Width + Interval) * frog.position;
            picFrogs[3].Left = (FrogSize.Width + Interval) * frogs[3].position;
            for (int i = 0; i < 7; i++)
            {
                frogs[i].canJump = false;
                if (frogs[i].direction == Direction.向右 &&
                    frogs[i].position < newEmptyPositon && frogs[i].position > newEmptyPositon - 3)
                    frogs[i].canJump = true;
                if (frogs[i].direction == Direction.向左 &&
                    frogs[i].position > newEmptyPositon && frogs[i].position < newEmptyPositon + 3)
                    frogs[i].canJump = true;
                Console.WriteLine("Frog_Click: {0}  {1}  {2}", frogs[i].frogID, frogs[i].position, frogs[i].canJump);
            }
            if (IsWin())
            {
                Console.WriteLine("You Win!");
                Graphics g = this.CreateGraphics();
                g.DrawString("Great", new Font("微软雅黑", 40), Brushes.Red, 220, 180);
            }
        }

        private bool IsWin()
        {
            for (int i = 0; i < 3; i++) if (frogs[i].position <= 3) return false;
            for (int i = 4; i < 7; i++) if (frogs[i].position >= 3) return false;
            return true;
        }

        private void Reset_Click(object sender, EventArgs e)
        {
            for (int i = 0; i < 7; i++)
            {
                frogs[i].position = i;
                picFrogs[i].Left = (FrogSize.Width + Interval) * i;
                if (i == 1 || i == 2 || i == 4 || i == 5) frogs[i].canJump = true;
            }
            this.Refresh();
        }

        private void Label_MouseEnter(object sender, EventArgs e)
        {
            Label label = sender as Label;
            label.BackColor = Color.Yellow;
            label.ForeColor = Color.Blue;
        }

        private void Label_MouseLeave(object sender, EventArgs e)
        {
            Label label = sender as Label;
            label.BackColor = Color.LightGray;
            label.ForeColor = Color.Black;
        }

        private async void lblResult_Click(object sender, EventArgs e)
        {
            lblResult.Enabled = false;
            lblReset.Enabled = false;
            Graphics g = this.CreateGraphics();
            this.Refresh();
            g.DrawString("演示开始", new Font("微软雅黑", 40), Brushes.Red, 190, 180);
            //picFrogs[3].Visible = false;    // 防止被移动到下层被覆盖
            for (int i = 0; i < 7; i++)     // 确保复位
            {
                frogs[i].canJump = false;
                frogs[i].position = i;
                picFrogs[i].Left = (FrogSize.Width + Interval) * i;
            }
            await Task.Delay(1000);
            for (int i = 0; i < steps.Length; i++)
            {
                frogs[steps[i].frogID].position = steps[i].destPosition;
                picFrogs[steps[i].frogID].BorderStyle = BorderStyle.FixedSingle;
                await Task.Delay(1000);
                picFrogs[steps[i].frogID].Left = (FrogSize.Width + Interval) * steps[i].destPosition;
                picFrogs[steps[i].frogID].BringToFront();    // 防止被移动到下层被覆盖
                await Task.Delay(1000);
                picFrogs[steps[i].frogID].BorderStyle = BorderStyle.None;
            }
            this.Refresh();
            g.DrawString("演示完毕", new Font("微软雅黑", 40), Brushes.Red, 190, 180);
            lblResult.Enabled = true;
            lblReset.Enabled = true;
        }
    }

    enum Direction { 中立, 向左, 向右 };

    class Frog    // 青蛙类
    {
        public int frogID;             // 青蛙编号
        public Direction direction;    // 青蛙跳动的方向
        public int position;           // 青蛙位置
        public bool canJump;           // 是否可以跳

        public Frog(int frogID, Direction direction, int positon, bool canJump)
        {
            this.frogID = frogID;
            this.direction = direction;
            this.position = positon;
            this.canJump = canJump;
        }
    }

    struct Step
    {
        public int frogID;          // 青蛙编号
        public int destPosition;    // 目标位置
    }
}

 

namespace 青蛙过河
{
    partial class Form1
    {
        /// <summary>
        /// 必需的设计器变量。
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows 窗体设计器生成的代码

        /// <summary>
        /// 设计器支持所需的方法 - 不要修改
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            this.panel1 = new System.Windows.Forms.Panel();
            this.lblHelp = new System.Windows.Forms.Label();
            this.lblReset = new System.Windows.Forms.Label();
            this.lblResult = new System.Windows.Forms.Label();
            this.SuspendLayout();
            // 
            // panel1
            // 
            this.panel1.BackColor = System.Drawing.Color.Transparent;
            this.panel1.Location = new System.Drawing.Point(25, 314);
            this.panel1.Name = "panel1";
            this.panel1.Size = new System.Drawing.Size(550, 110);
            this.panel1.TabIndex = 0;
            // 
            // lblHelp
            // 
            this.lblHelp.AutoSize = true;
            this.lblHelp.BackColor = System.Drawing.Color.Transparent;
            this.lblHelp.Font = new System.Drawing.Font("宋体", 10.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.lblHelp.Location = new System.Drawing.Point(29, 25);
            this.lblHelp.Name = "lblHelp";
            this.lblHelp.Size = new System.Drawing.Size(217, 70);
            this.lblHelp.TabIndex = 1;
            this.lblHelp.Text = "游戏说明\r\n 1:用鼠标点青蛙,它会向前跳;\r\n 2:青蛙只能按原方向向前跳;\r\n 3:它最多只能跳过一个青蛙;\r\n 4:此题肯定有解,不要怀疑。";
            // 
            // lblReset
            // 
            this.lblReset.BackColor = System.Drawing.Color.LightGray;
            this.lblReset.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.lblReset.Font = new System.Drawing.Font("宋体", 10.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.lblReset.Location = new System.Drawing.Point(438, 465);
            this.lblReset.Name = "lblReset";
            this.lblReset.Size = new System.Drawing.Size(74, 26);
            this.lblReset.TabIndex = 2;
            this.lblReset.Text = "复位";
            this.lblReset.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            this.lblReset.Click += new System.EventHandler(this.Reset_Click);
            this.lblReset.MouseEnter += new System.EventHandler(this.Label_MouseEnter);
            this.lblReset.MouseLeave += new System.EventHandler(this.Label_MouseLeave);
            // 
            // lblResult
            // 
            this.lblResult.BackColor = System.Drawing.Color.LightGray;
            this.lblResult.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.lblResult.Font = new System.Drawing.Font("宋体", 10.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.lblResult.Location = new System.Drawing.Point(88, 465);
            this.lblResult.Name = "lblResult";
            this.lblResult.Size = new System.Drawing.Size(74, 26);
            this.lblResult.TabIndex = 3;
            this.lblResult.Text = "答案";
            this.lblResult.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            this.lblResult.Click += new System.EventHandler(this.lblResult_Click);
            this.lblResult.MouseEnter += new System.EventHandler(this.Label_MouseEnter);
            this.lblResult.MouseLeave += new System.EventHandler(this.Label_MouseLeave);
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackgroundImage = global::青蛙过河.Properties.Resources.bg;
            this.ClientSize = new System.Drawing.Size(600, 500);
            this.Controls.Add(this.lblResult);
            this.Controls.Add(this.lblReset);
            this.Controls.Add(this.lblHelp);
            this.Controls.Add(this.panel1);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
            this.MaximizeBox = false;
            this.Name = "Form1";
            this.Text = "青蛙过河";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Panel panel1;
        private System.Windows.Forms.Label lblHelp;
        private System.Windows.Forms.Label lblReset;
        private System.Windows.Forms.Label lblResult;
    }
}

 

标签:过河,frogID,C#,青蛙,System,frogs,new,picFrogs,Drawing
来源: https://www.cnblogs.com/chengyb/p/13844257.html