c# – XNA,更平滑的跳跃动画
作者:互联网
我正在尝试在我的运动测试中进行跳跃功能.我的角色跳了起来然后回来了,但是它非常波涛汹涌而且根本不光滑.
结果是他突然达到他的最大高度,然后顺利下来.
我可以发现问题,for循环不希望与代码很好地配合.但是,我不知道如何规避这一点.有什么方法可以保持按下按钮让他跳得很好吗?
码:
if (leftStick.Y > 0.2f && sprite.Position.Y == position.Y || isPressed(Keys.Up) == true && sprite.Position.Y == position.Y)
{
if (wasLeft == true)
{
sprite.CurrentAnimation = "JumpLeft";
}
else if (wasLeft == false)
{
sprite.CurrentAnimation = "JumpRight";
}
//This for loop is my issue, it works but it's jumpy and not smooth.
for (movement.PlayerHeight = 0; movement.PlayerHeight < movement.PlayerMaxHeight; movement.PlayerJump())
{
sprite.Position.Y -= movement.PlayerJump();
}
}
sprite.StartAnimation();
}
else
{
leftStick = NoInput(leftStick);
}
private Vector2 NoInput(Vector2 leftstick)
{
if (sprite.Position.Y < position.Y) //(movement.PlayerSpeed > 0)
{
sprite.Position.Y += movement.PlayerHeight;
movement.PlayerHeight -= movement.Player_Gravity;
//sprite.Position.Y += movement.PlayerSpeed;
//movement.PlayerSpeed -= movement.Player_Decel;
}
else
{
sprite.Position.Y = position.Y;
}
}
运动类:
public float PlayerMaxHeight = 15f;
public float PlayerHeight = 0;
public float Player_Gravity = 0.01f;
private const float Player_Jump = 0.35f;
public float PlayerJump()
{
PlayerHeight += Player_Jump + Player_Gravity;
if (PlayerHeight > PlayerMaxHeight)
{
PlayerHeight = PlayerMaxHeight;
}
return PlayerHeight;
}
解决方法:
我快速获得跳跃的一般方法是使用渗出值来使运动看起来更平滑.我现在无法查看任何代码/ xna,但我的第一个想法是下面的内容.
定义变量:
float bleedOff = 1.0f;
bool jumping = false;
输入更新:
if(input.JumpKey())
{
jumping = true;
}
跳跃更新:
if(jumping)
{
//Modify our y value based on a bleedoff
//Eventually this value will be minus so we will start falling.
position.Y += bleedOff;
bleedOff -= 0.03f;
//We should probably stop falling at some point, preferably when we reach the ground.
if(position.Y <= ground.Y)
{
jumping = false;
}
}
bleedOff = MathHelper.Clamp(bleedOff, -1f, 1f);
显然,bleedOff值应该用更多的随机性计算,可能使用重力值,以使它看起来正确,但这会产生加速/减速的错觉,随着它们的上升和下降.
起步非常快,开始减速并最终再次下降,这将加速.底部的夹子将是您的最大垂直速度.
我刚刚在工作中写下了这个,所以如果它不是你想要的那样道歉但我试着保持它更一般.希望能帮助到你.
标签:c,net,xna,game-physics 来源: https://codeday.me/bug/20190621/1250517.html