编程语言
首页 > 编程语言> > c#飞行棋游戏(控制台)

c#飞行棋游戏(控制台)

作者:互联网

需求分析

1.制作游戏头部:游戏头部介绍
2.绘制地图
使用一维数组装整个地图的路线
如果这个位置是0,绘制普通格子□
如果这个位置是1,绘制幸运轮盘◎
如果这个位置是2,绘制地雷★
如果这个位置是3,绘制暂停▲
如果这个位置是4,绘制时空隧道卍
规划幸运轮盘位置

int[] luckyturn = { 6, 23, 40, 55, 69, 83 };

规划地雷的位置

int[] landMine = { 5,13,17,33,38,50,64,80,94};

规划暂停位置

int[] pause = {9,27,60,93 };

规划时空隧道的位置

int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };

3.设置特殊关卡
代码如下:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _01飞行棋
{
    class Program
    {
        /// <summary>
        /// 整个地图数组
        /// </summary>
        static int[] Maps = new int[100];
        /// <summary>
        /// 存储玩家的数组
        /// </summary>
        static int[] PlayerPos = new int[2];
        /// <summary>
        /// 玩家名称的数组
        /// </summary>
        static string[] PlayerName = new string[2];

        static bool[] PlayerFlage = new bool[2];
        static void Main(string[] args)
        {
            //绘制游戏标题
            ShowTitle();
            //输入玩家名称
            Console.WriteLine("请输入玩家A的姓名:");
            PlayerName[0] = Console.ReadLine();
            while (PlayerName[0] == "")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入!");
                PlayerName[0]=Console.ReadLine();
            }
            Console.WriteLine("请输入玩家B的姓名:");
            PlayerName[1] = Console.ReadLine();
            while (PlayerName[1]==""||PlayerName[1]==PlayerName[0])
            {
                if (PlayerName[1]=="")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入!");
                    PlayerName[1]= Console.ReadLine();
                }
                if (PlayerName[1]==PlayerName[0])
                {
                    Console.WriteLine("玩家B的姓名和A重复,请重新输入!");
                    PlayerName[1] = Console.ReadLine();
                }
            }
            //输入完姓名,清空屏幕
            Console.Clear();
            ShowTitle();
            //初始化地图关卡
            InitialMap();
            //绘制地图
            DrawMap();
            Console.ReadLine();
            while (PlayerPos[0]<99&&PlayerPos[1]<99)
            {
                if (PlayerFlage[0]==false)
                {
                    PlayGame(0);
                }
                else
                {
                    PlayerFlage[0] = false;
                }
                if(PlayerFlage[1]==false)
                {
                    PlayGame(1);
                }
                else
                {
                    PlayerFlage[1] = false;
                }
                if (PlayerPos[0] == 99)
                {
                    Console.WriteLine("恭喜玩家[{0}]获胜", PlayerName[0]);
                }
                if (PlayerPos[1] == 99)
                {
                    Console.WriteLine("恭喜玩家[{0}]获胜", PlayerName[1]);
                }
            }
        }
        /// <summary>
        /// 设置游戏标题
        /// </summary>
        static void ShowTitle()
        {
        //设置颜色
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("***************飞行棋***************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************************");
        }
        /// <summary>
        /// 初始化地图关卡
        /// </summary>
        static void InitialMap()
        {
            //确定幸运轮盘的位置◎==1
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
            for (int i=0;i<luckyturn.Length;i++)
            {
                Maps[luckyturn[i]] = 1;
            }
            //确定地雷的位置★==2
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
            for (int i=0;i<landMine.Length;i++)
            {
                Maps[landMine[i]] = 2;
            }
            //确定暂停的位置▲==3
            int[] pause = { 9, 27, 60, 93 };
            for (int i=0;i<pause.Length;i++)
            {
                Maps[pause[i]] = 3;
            }
            //确定时空隧道的位置卍==4
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
            for (int i=0;i<timeTunnel.Length;i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }
        /// <summary>
        /// 绘制地图
        /// </summary>
        static void DrawMap()
        {
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("玩家[{0}]使用A表示", PlayerName[0]);
            Console.WriteLine("玩家[{0}]使用B表示", PlayerName[1]);
            Console.WriteLine("游戏规则:");
            Console.WriteLine("1.两名玩家轮流掷骰子,规定A玩家先掷.");
            Console.WriteLine("2.踩到□格子安全,没有奖惩!");
            Console.WriteLine("3.踩到◎幸运轮盘,可以进行两种选择:a.置换与对方玩家的位置;b.进行轰炸对方,使对方倒退6步");
            Console.WriteLine("4.踩到★地雷,倒退6步!");
            Console.WriteLine("5.踩到▲暂停,下个回合将暂停操作!");
            Console.WriteLine("6.踩到卍时空隧道,直接前进10步!");
            Console.WriteLine("7.如果踩到对方,则对方直接退6步!");
            ///第一横行
            for (int i=0;i<30;i++)
            {
                //判断两个玩家的位置一样,确定两个玩家还都在地图中
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
            ///第一竖列
            for (int i=30;i<35;i++)
            {
                for (int j=0;j<29;j++)
                {
                    Console.Write(" ");
                }
                Console.WriteLine(DrawString(i));
            }
            ///第二横行
            for (int i=64;i>34;i--)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
            ///第二竖列
            for (int i=65;i<70;i++)
            {
                Console.WriteLine(DrawString(i));
            }
            ///第三横行
            for (int i=70;i<100;i++)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
        }
        /// <summary>
        /// 判断绘制地图的方法
        /// </summary>
        /// <param name="pos"></param>
        private static string DrawString(int pos)
        {
            string str = "";
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == pos)
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                str ="<>";
            }
            else if (PlayerPos[0] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Magenta;
               str="A";
            }
            else if (PlayerPos[1] == pos)
            {
                Console.ForegroundColor = ConsoleColor.DarkBlue;
                str ="B";
            }
            else
            {
                switch (Maps[pos])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        str ="□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str ="◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str ="★";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str ="▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str ="卍";
                        break;
                    default:
                        break;
                }
            }
            return str;
        }
        //游戏环节
        static void PlayGame(int playerNum)
        {
            Random r = new Random();
            Console.WriteLine("玩家[{0}]按下任意键掷骰子.",PlayerName[playerNum]);
            Console.ReadKey(true);
            int number = r.Next(1, 7);
            Console.WriteLine("玩家[{0}]掷出<{1}>点.",PlayerName[playerNum],number);
            Console.WriteLine("玩家[{0}]按下任意键进行移动.",PlayerName[playerNum]);
            Console.ReadKey(true);
            PlayerPos[playerNum] += number;
            Console.WriteLine("玩家[{0}]移动完成!",PlayerName[playerNum]);
            //玩家踩到对方
            ChangedCheck();
            if (PlayerPos[playerNum]==PlayerPos[1-playerNum])
            {
                Console.WriteLine("玩家[{0}]踩到玩家[{1}],玩家[{1}]退6步", PlayerName[playerNum], PlayerName[1 - playerNum]);
                PlayerPos[1 - playerNum] -= 6;
            }
            else
            {
                switch (Maps[PlayerPos[playerNum]])
                {
                    //踩到普通地板,安全没有奖惩
                    case 0:
                        Console.WriteLine("玩家[{0}]踩到安全地带,没有奖惩!按下任意键继续游戏", PlayerName[playerNum]);
                        Console.ReadKey(true);
                        break;
                    //踩到1幸运轮盘,选择奖励
                    case 1:
                        Console.WriteLine("玩家[{0}]踩到幸运轮盘,请选择:a--交换位置  b--轰炸对方.", PlayerName[playerNum]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input =="a")
                            {
                                Console.WriteLine("玩家[{0}]选择与玩家[{1}]交换位置.",PlayerName[playerNum],PlayerName[1-playerNum]);
                                int temp = PlayerPos[playerNum];
                                PlayerPos[playerNum] = PlayerPos[1 - playerNum];
                                PlayerPos[1 - playerNum] = temp;
                                Console.WriteLine("玩家[{0}]与玩家[{1}]交换位置完成!按下任意键继续游戏", PlayerName[playerNum], PlayerName[1 - playerNum]);
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "b")
                            {
                                Console.WriteLine("玩家[{0}]选择轰炸玩家[{1}]", PlayerName[playerNum], PlayerName[1 - playerNum]);
                                PlayerPos[1 - playerNum] -= 6;
                                Console.WriteLine("玩家[{0}]被轰炸倒退6步!按下任意键继续游戏",PlayerName[1-playerNum]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                input = Console.ReadLine();
                            }
                        }
                        break;
                    //踩到2地雷,直接倒退6格
                    case 2:
                        Console.WriteLine("玩家[{0}]踩到地雷,退6格! 按下任意键继续游戏", PlayerName[playerNum]);
                        PlayerPos[playerNum] -= 6;
                        Console.ReadKey(true);
                        break;
                    //踩到3暂停,下个回合暂停
                    case 3:
                        Console.WriteLine("玩家[{0}]踩到暂停,下个回合暂停操作!按下任意键继续游戏", PlayerName[playerNum]);
                        PlayerFlage[playerNum] = true;
                        Console.ReadKey(true);
                        break;
                    //踩到4时空隧道,直接前进10步
                    case 4:
                        Console.WriteLine("玩家[{0}]踩到时空隧道,前进10步!按下任意键继续游戏", PlayerName[playerNum]);
                        PlayerPos[playerNum] += 10;
                        Console.ReadKey(true);
                        break;
                }
            }
            ChangedCheck();
            Console.Clear();
            ShowTitle();
            DrawMap();
           
        }
        static void ChangedCheck()
        {
            if (PlayerPos[0]<0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0]>99)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] > 99)
            {
                PlayerPos[1] = 99;
            }
        }
    }
}

标签:Console,c#,飞行棋,玩家,PlayerName,WriteLine,playerNum,控制台,PlayerPos
来源: https://blog.csdn.net/weixin_44870681/article/details/91337804