使用C#使用NAudio录制
作者:互联网
我正在尝试使用NAudio在C#中录制音频.看完NAudio Chat Demo之后,我用了一些代码来记录.
这是代码:
using System;
using NAudio.Wave;
public class FOO
{
static WaveIn s_WaveIn;
static void Main(string[] args)
{
init();
while (true) /* Yeah, this is bad, but just for testing.... */
System.Threading.Thread.Sleep(3000);
}
public static void init()
{
s_WaveIn = new WaveIn();
s_WaveIn.WaveFormat = new WaveFormat(44100, 2);
s_WaveIn.BufferMilliseconds = 1000;
s_WaveIn.DataAvailable += new EventHandler<WaveInEventArgs>(SendCaptureSamples);
s_WaveIn.StartRecording();
}
static void SendCaptureSamples(object sender, WaveInEventArgs e)
{
Console.WriteLine("Bytes recorded: {0}", e.BytesRecorded);
}
}
但是,没有调用eventHandler.我正在使用.NET版本’v2.0.50727’并将其编译为:
csc file_name.cs /reference:Naudio.dll /platform:x86
解决方法:
如果这是您的整个代码,那么您将错过消息循环.所有eventHandler特定事件都需要消息循环.您可以根据需要添加对应用程序或表单的引用.
以下是使用Form的示例:
using System;
using System.Windows.Forms;
using System.Threading;
using NAudio.Wave;
public class FOO
{
static WaveIn s_WaveIn;
[STAThread]
static void Main(string[] args)
{
Thread thread = new Thread(delegate() {
init();
Application.Run();
});
thread.Start();
Application.Run();
}
public static void init()
{
s_WaveIn = new WaveIn();
s_WaveIn.WaveFormat = new WaveFormat(44100, 2);
s_WaveIn.BufferMilliseconds = 1000;
s_WaveIn.DataAvailable += new EventHandler<WaveInEventArgs>(SendCaptureSamples);
s_WaveIn.StartRecording();
}
static void SendCaptureSamples(object sender, WaveInEventArgs e)
{
Console.WriteLine("Bytes recorded: {0}", e.BytesRecorded);
}
}
标签:c,audio-recording,naudio 来源: https://codeday.me/bug/20190521/1147885.html