C#适配器模式
作者:互联网
前言
我昨天做了个梦,我梦见我在一条路走,走的时候经过一个房间,里面关着一条边牧和鸡和猪,后来我醒了,我知道那只边牧就是小叶子(哈仔十一的边牧),小叶子具备牧羊和牧鸡的技能,因此,假如我想把一只边牧或者一只狗变成小叶子那样,那么首先就得让其赋予牧鸡的本事,而十一(哈仔十一的哈士奇)则具备卖萌的技能
适配器模式
我们先定义一些代码
internal interface IDog
{
public void Eat();
public void Bark();
}
/// <summary>
/// 哈士奇
/// </summary>
internal interface IHuskyDog:IDog
{
/// <summary>
/// 破坏、拆家
/// </summary>
public void Demolition();
}
/// <summary>
/// 牧羊犬
/// </summary>
internal interface IShepherdDog:IDog
{
/// <summary>
/// 牧羊
/// </summary>
public void Shepherd();
}
/// <summary>
/// 小叶子、小椰汁
/// </summary>
internal class XiaoYezi : IShepherdDog
{
public void Bark()
{
Console.WriteLine($"I Am {nameof(XiaoYezi)} 汪 汪 汪 !!!!!");
}
public void Eat()
{
Console.WriteLine($"I Am {nameof(XiaoYezi)} 好吃 !!!!!");
}
/// <summary>
/// 牧羊
/// </summary>
public void Shepherd()
{
Console.WriteLine($"I Am {nameof(XiaoYezi)}, 我在牧羊 !!!!!");
}
}
/// <summary>
/// 十一
/// </summary>
internal class ShiYi : IHuskyDog
{
public void Bark()
{
Console.WriteLine($"I Am {nameof(ShiYi)} 汪 汪 汪 !!!!!");
}
public void Demolition()
{
Console.WriteLine($"I Am {nameof(ShiYi)} ,拆家啦 !!!!!");
}
public void Eat()
{
Console.WriteLine($"I Am {nameof(ShiYi)} 好吃得停不下来 !!!!!");
}
}
那么,用代码怎么写呢?或许你会定义一个变叶子的接口,有个方法叫HerdingChicken
,让其实现牧鸡的技能就行,但是实际上这里有两个主要问题:
- 叶子本身是一个狗,如果其他人实现了这个接口,他能变叶子?是不是前提他是狗
- 假如叶子不单单只是牧鸡,她会牧鹅、猪、牧自己?还得多接口,或者在变叶子的接口加方法给其实现
这时候适配器模式就是可以适应这种情况:
internal class XiaoYeziAdapter : IShepherdDog
{
public IDog Dog { get; set; }
public XiaoYeziAdapter(IDog dog)
{
Dog = dog;
}
public void Bark()
{
Dog.Bark();
}
public void Eat()
{
Dog.Eat();
}
public void Shepherd()
{
if (Dog is IShepherdDog shepherdDog)
{
shepherdDog.Shepherd();
}
}
/// <summary>
/// 牧鸡
/// </summary>
public void HerdingChicken()
{
Console.WriteLine($"{Dog.GetType().Name} is Herding Chicken");
}
}
代码如下:
var xiaoYezi = new XiaoYezi();
var xiaoYeziAdapter = new XiaoYeziAdapter(xiaoYezi);
xiaoYeziAdapter.Bark();
xiaoYeziAdapter.Eat();
xiaoYeziAdapter.HerdingChicken();
Console.WriteLine("---------------- \n");
var shiYi = new ShiYi();
xiaoYeziAdapter = new XiaoYeziAdapter(shiYi);
xiaoYeziAdapter.Bark();
xiaoYeziAdapter.Eat();
xiaoYeziAdapter.HerdingChicken();
输出:
I Am XiaoYezi 汪 汪 汪 !!!!!
I Am XiaoYezi 好吃 !!!!!
XiaoYezi 在牧鸡
----------------
I Am ShiYi 汪 汪 汪 !!!!!
I Am ShiYi 好吃得停不下来 !!!!!
ShiYi 在牧鸡
可以看到,十一用了小叶子适配器,也具备了牧鸡的功能
那么反过来,叶子变十一呢?那就定义一个十一适配器呗
internal class ShiYiAdapter : IHuskyDog
{
public IDog Dog { get; set; }
public ShiYiAdapter(IDog dog)
{
Dog=dog;
}
/// <summary>
/// 吠
/// </summary>
/// <exception cref="NotImplementedException"></exception>
public void Bark()
{
Dog.Bark();
}
/// <summary>
/// 拆家
/// </summary>
/// <exception cref="NotImplementedException"></exception>
public void Demolition()
{
if (Dog is IHuskyDog huskyDog)
{
huskyDog.Demolition();
}
}
/// <summary>
/// 吃
/// </summary>
/// <exception cref="NotImplementedException"></exception>
public void Eat()
{
Dog.Eat();
}
/// <summary>
/// 卖萌
/// </summary>
public void ActingCute()
{
Console.WriteLine($"{Dog.GetType().Name} 卖萌啦!!");
}
}
代码如下:
var xiaoYezi = new XiaoYezi();
var shiYiAdapter = new ShiYiAdapter(xiaoYezi);
shiYiAdapter.Bark();
shiYiAdapter.ActingCute();
shiYiAdapter.Demolition();
Console.WriteLine("---------------- \n");
var shiYi = new ShiYi();
shiYiAdapter = new ShiYiAdapter(shiYi);
shiYiAdapter.Bark();
shiYiAdapter.ActingCute();
shiYiAdapter.Demolition();
输出:
I Am XiaoYezi 汪 汪 汪 !!!!!
XiaoYezi 卖萌啦!!
----------------
I Am ShiYi 汪 汪 汪 !!!!!
ShiYi 卖萌啦!!
I Am ShiYi ,拆家啦 !!!!!
看,小叶子具备卖萌的技能了,而且由于拆家是哈士奇的技能,因此小叶子拆家没拆到,实际上,或者卖萌和牧鸡只是哈仔十一(大哈)家的特色,那么是不是可以定义一个大哈家的适配器
/// <summary>
/// 哈仔十一家的狗适配器
/// </summary>
internal class DaHaFamilyDogAdapter
{
public IDog Dog { get; set; }
public DaHaFamilyDogAdapter(IDog dog)
{
Dog = dog;
}
/// <summary>
/// 牧鸡
/// </summary>
public void HerdingChicken()
{
Console.WriteLine($"{Dog.GetType().Name} 在牧鸡");
}
/// <summary>
/// 卖萌
/// </summary>
public void ActingCute()
{
Console.WriteLine($"{Dog.GetType().Name} 在卖萌");
}
}
那么
var xiaoYezi = new XiaoYezi();
var daHaFamilyDogAdapter = new DaHaFamilyDogAdapter(xiaoYezi);
daHaFamilyDogAdapter.Bark();
daHaFamilyDogAdapter.Eat();
daHaFamilyDogAdapter.HerdingChicken();
daHaFamilyDogAdapter.ActingCute();
Console.WriteLine("---------------- \n");
var shiYi = new ShiYi();
daHaFamilyDogAdapter = new DaHaFamilyDogAdapter(shiYi);
daHaFamilyDogAdapter.Bark();
daHaFamilyDogAdapter.Eat();
daHaFamilyDogAdapter.HerdingChicken();
daHaFamilyDogAdapter.ActingCute();
输出:
I Am XiaoYezi 汪 汪 汪 !!!!!
I Am XiaoYezi 好吃 !!!!!
XiaoYezi 在牧鸡
XiaoYezi 在卖萌
----------------
I Am ShiYi 汪 汪 汪 !!!!!
I Am ShiYi 好吃得停不下来 !!!!!
ShiYi 在牧鸡
ShiYi 在卖萌
标签:C#,ShiYi,适配器,Am,Dog,模式,public,XiaoYezi,void 来源: https://www.cnblogs.com/ryzen/p/16373077.html