用JavaSwing实现五子棋小游戏
作者:互联网
1 package FiveChess; 2 import java.awt.Color; 3 import java.awt.Dimension; 4 import java.awt.Font; 5 import java.awt.Graphics; 6 import java.awt.event.KeyAdapter; 7 import java.awt.event.KeyEvent; 8 import java.awt.event.KeyListener; 9 import java.awt.event.MouseAdapter; 10 import java.awt.event.MouseEvent; 11 import java.awt.image.BufferedImage; 12 import java.io.File; 13 import java.io.IOException; 14 15 import javax.imageio.ImageIO; 16 import javax.swing.*; 17 18 /** 19 * 20 * @author WENRUI 21 * 22 */ 23 public class Game { 24 25 //the three elements of board 26 BufferedImage black; 27 BufferedImage white; 28 BufferedImage table; 29 30 //the size of elements 31 final int BOARD_WIDTH = 535; 32 final int BOARD_HEIGHT = 536; 33 final int PIECE_SIZE = 15; 34 final int PIECE_RATE = BOARD_WIDTH/PIECE_SIZE; 35 final int X_OFFSET = 5; 36 final int Y_OFFSET = 6; 37 38 39 //kind、order and state 40 int [][] category = new int[PIECE_SIZE][PIECE_SIZE];//0:null,1:while,2:black 41 int order = 1;//1:white piece to be down,2:black piece to be down 42 String state = "RUNNING"; 43 44 //painting 45 public class ChessBoard extends JPanel{ 46 @Override 47 public void paint(Graphics g) { 48 g.drawImage(table,0,0,null); 49 for(int i = 0;i < PIECE_SIZE;i++) 50 for(int j = 0;j < PIECE_SIZE;j++) { 51 52 if(category[i][j] == 1) { 53 g.drawImage(white,i*PIECE_RATE+X_OFFSET,j*PIECE_RATE+Y_OFFSET,null); 54 } 55 else if(category[i][j] == 2) { 56 g.drawImage(black,i*PIECE_RATE+X_OFFSET,j*PIECE_RATE+Y_OFFSET,null); 57 } 58 } 59 60 if(state != "RUNNING") { 61 62 g.setColor(new Color(0xffffff)); 63 g.setFont(new Font(Font.SERIF,Font.BOLD,30)); 64 g.drawString(state, 200, 200); 65 g.drawString("q:退出 r:再来一局",200,350); 66 } 67 } 68 69 } 70 71 //Swing 72 JFrame gameFrame = new JFrame("the five chess"); 73 ChessBoard chessBoard = new ChessBoard(); 74 75 //judging 76 public boolean isOver(int a,int b) { 77 78 int i,j; 79 //horizontal 80 for(i = a-4, j = b; i <= a; i++) { 81 if(i > 0 && j < PIECE_SIZE && category[i][j] == category[i+1][j] 82 && category[i][j] == category[i+2][j] 83 && category[i][j] == category[i+3][j] 84 && category[i][j] == category[i+4][j]) 85 return true; 86 } 87 88 89 //vertical 90 for(j = b-4, i = a; j <= b; j++) { 91 if(j > 0 && i < PIECE_SIZE && category[i][j] == category[i][j+1] 92 &&category[i][j] == category[i][j+2] 93 &&category[i][j] == category[i][j+3] 94 &&category[i][j] == category[i][j+4]) 95 return true; 96 } 97 98 //upper left 99 for(i = a-4, j = b-4; i <= a&&j <= b; i++,j++) { 100 if(i > 0 && i < PIECE_SIZE && j >0 &&j< PIECE_SIZE &&category[i][j] == category[i+1][j+1] 101 &&category[i][j] == category[i+2][j+2] 102 &&category[i][j] == category[i+3][j+3] 103 &&category[i][j] == category[i+4][j+4]) 104 return true; 105 } 106 107 //upper right 108 for(i = a-4, b = b+4; i <= a&& j >= b; i++,j--) { 109 if(i > 0 && i < PIECE_SIZE && j >0 &&j< PIECE_SIZE &&category[i][j] == category[i+1][j-1] 110 &&category[i][j] == category[i+2][j-2] 111 &&category[i][j] == category[i+3][j-3] 112 &&category[i][j] == category[i+4][j-4]) 113 return true; 114 } 115 116 return false; 117 } 118 119 public void init() throws IOException { 120 table = ImageIO.read(new File("src//image//board.jpg")); 121 white = ImageIO.read(new File("src//image//white.gif")); 122 black = ImageIO.read(new File("src//image//black.gif")); 123 //the ImageIo must be set in functions,in order to throw IOException 124 125 chessBoard.addMouseListener(new MouseAdapter() { 126 @Override 127 public void mouseClicked(MouseEvent e) { 128 int xPos = (e.getX()-X_OFFSET)/PIECE_RATE; 129 int yPos = (e.getY()-Y_OFFSET)/PIECE_RATE; 130 if(order == 1){ 131 category[xPos][yPos] = 1; 132 order = 2; 133 } 134 else if(order == 2) { 135 category[xPos][yPos] = 2; 136 order = 1; 137 } 138 if(isOver(xPos,yPos)) { 139 if(order == 1) 140 state = "BLACKWIN"; 141 else if(order == 2) 142 state = "WHITEWHI"; 143 } 144 chessBoard.repaint(); 145 146 147 }}); 148 149 150 chessBoard.addKeyListener(new KeyAdapter() { 151 @Override 152 public void keyPressed(KeyEvent e) { 153 154 int key = e.getKeyCode(); 155 if( state != "RUNNING") 156 { 157 if(key == KeyEvent.VK_Q ) { 158 System.exit(0); 159 } 160 161 else if(key == KeyEvent.VK_R) { 162 for(int i = 0;i < PIECE_SIZE; i++) 163 for(int j =0; j < PIECE_SIZE; j++) 164 category[i][j] = 0; 165 166 state = "RUNNING"; 167 chessBoard.repaint(); 168 } 169 } 170 } 171 }); 172 chessBoard.setFocusable(true);//不知为啥要加这一句,但好像加了KeyListener就有效了 173 174 175 176 177 chessBoard.setPreferredSize(new Dimension(BOARD_WIDTH,BOARD_HEIGHT)); 178 gameFrame.add(chessBoard); 179 gameFrame.pack(); 180 gameFrame.setVisible(true); 181 } 182 183 184 public static void main(String args[]) throws IOException { 185 new Game().init(); 186 } 187 }
大二上学期刚学完JavaSwing时写的,试了几遍没太大问题,也许有不成熟和出错的地方,还请园子大佬们包涵和赐教
以下是我的图片资源地址
https://files.cnblogs.com/files/blogs/718940/image.zip
标签:category,JavaSwing,int,五子棋,小游戏,&&,import,PIECE,SIZE 来源: https://www.cnblogs.com/JT3895/p/15717471.html