跨平台网络编程:多线程服务器
作者:互联网
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef WIN32
#include <windows.h>
#define socklen_t int
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include <arpa/inet.h>
#define closesocket close
#endif
#include <thread>
using namespace std;
class TcpThread
{
public:
void Main()
{
char buf[1024] = { 0 };
for (;;) {
int recvlen = recv(client, buf, sizeof(buf) - 1, 0);
if (recvlen <= 0) break;
buf[recvlen] = '\0';
if (strstr(buf, "quit") != NULL) {
char re[] = "quit success!\n";
send(client, re, strlen(re) + 1, 0);
break;
}
int sendlen = send(client, "ok\n", 4, 0);
printf("recv %s\n", buf);
}
closesocket(client);
delete this;
}
int client = 0;
};
int main(int argc, char* argv[])
{
#ifdef WIN32
WSADATA ws;
WSAStartup(MAKEWORD(2, 2), &ws);
#endif
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
printf("create socket failed!");
return -1;
}
unsigned short port = 8080;
if (argc > 1) {
port = atoi(argv[1]);//atoi 函数 字符串转整型
}
sockaddr_in saddr;
saddr.sin_family = AF_INET;
//小端 低位字节在前面,高位字节在后面 大端 低位字节在后面,高位字节在前面 X86系统都是小端的 所以需要进行转换 网络字节序用的是大端的方式
saddr.sin_port = htons(port);
saddr.sin_addr.s_addr = htonl(0);
//::bind() 表示是全局的 而不是std命名空间下的
if (::bind(sock, (sockaddr*)&saddr, sizeof(saddr)) != 0) {
printf("bind port %d failed!\n", port);
return -2;
}
printf("bind port %d success!\n", port);
listen(sock, 10);//要理解第二个参数的含义
for (;;) {
sockaddr_in caddr;
socklen_t len = sizeof(caddr);
int client = accept(sock, (sockaddr*)&caddr, &len);//三次握手不是在accept实现的,而是由系统内部完成的,accept只是读取三次握手后的信息
if(client <= 0) break;
printf("accept client %d\n", client);
char* ip = inet_ntoa(caddr.sin_addr);
unsigned short cport = ntohs(caddr.sin_port);//端口号最大65535
printf("client ip is %s, port is %d\n", ip, cport);
TcpThread* th = new TcpThread();
th->client = client;
thread sth(&TcpThread::Main, th);
sth.detach();
}
closesocket(sock);
getchar();
return 0;
}
标签:多线程,int,编程,sock,跨平台,client,saddr,include,port 来源: https://blog.csdn.net/weixin_45834799/article/details/121122113