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动作融合

只要有playercontroll的游戏都会有人物动作,比如idel、walk、run等,动画师只会针对每种动作做一系列动画,一组动画称为一组clips,里面k的每帧动画称为一个clip。 当我们按下方向键时,希望看到角色是从一个动作到另一个动作自然过度的,可是动画师并没有做过度动画,这时就需要“动作融合”

Bone Collector (HDU - 2602 )

Many years ago , in Teddy’s hometown there was a man who was called “Bone Collector”. This man like to collect varies of bones , such as dog’s , cow’s , also he went to the grave …The bone collector had a big bag with a volume of V ,and along his trip o

openGL中用Assimp库加载骨骼动画

前言 超好的openGL学习网站    50个教程源码下载: 点击 Get the source, 即可下载源码 楼主真是太贴心了,下载下来的源码已经是带有工程文件了,所以不用使用CMake编译,直接打开下载路径下的工程:ogldev.sln,这里最好用vs2019,我用vs2017打开有时编译不过,不管是vs2019还是vs2017打开,都

HDU-2602 Bone Collector(01背包讲解+水题应用)

Bone Collector 题目链接http://acm.hdu.edu.cn/showproblem.php?pid=2602 Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) Problem Description Many years ago , in Teddy’s hometown there was a man who was called “Bone Collector

LeapMotion直接提取手坐标并转换至Unity坐标系,解决坐标不对应问题

项目场景: 最近在做LeapMotion+VR的实验项目,需要通过LeapMotion识别手势。为此首先我希望能够提取出LeapHand的坐标,但是由于LeapMotion有自己的坐标系,与unity的世界坐标系是不同的,所以需要对得到的坐标进行转换。 问题描述: LeapMotion直接提取手坐标与在Unity Space中显示的手

C语言编程练习66:Bone Collector

Many years ago , in Teddy’s hometown there was a man who was called “Bone Collector”. This man like to collect varies of bones , such as dog’s , cow’s , also he went to the grave … The bone collector had a big bag with a volume of V ,and along his tri

VTK读取dicom序列,并保存成vtk和obj格式的3D格式文件

在vs中配置好vtk之后,新建项目,然后加入如下代码。 #include "stdafx.h" #include <vtkAutoInit.h> VTK_MODULE_INIT(vtkRenderingOpenGL2); VTK_MODULE_INIT(vtkRenderingFreeType); VTK_MODULE_INIT(vtkInteractionStyle); #include "vtkVolume16Reader.h" #include &

EnableRootMotion 后 CapsuleComponent 没有移动

  通过两图,可以发现在EnableRootMotion勾选的情况下,Capsule Component 并没有跟随动画移动 原因在于动画文件没有设置 Root Bone 的移动    正常的 Root Motion 动画在 EnableRootMotion 没有勾选时,Root Bone 会以红线的形式显示 添加 Root Bone 可以参考: https://www.youtub

Bone Collector HDU - 2602

Many years ago , in Teddy’s hometown there was a man who was called “Bone Collector”. This man like to collect varies of bones , such as dog’s , cow’s , also he went to the grave …The bone collector had a big bag with a volume of V ,and along his trip o

dp--01背包--Bone Collector

Bone Collector Many years ago , in Teddy’s hometown there was a man who was called “Bone Collector”. This man like to collect varies of bones , such as dog’s , cow’s , also he went to the grave …The bone collector had a big bag with a volume of V ,and a

Skeleton with Assimp 骨骼动画解析

Skeleton with Assimp 骨骼动画解析 骨骼动画是图形学中十分常见应用很广泛的一个技术,也是比较基础的内容,作为图形学的工程师需要将这一部分内容梳理清晰,主要关键在于几点:第一,分清楚骨骼、节点两个概念;第二,熟悉使用 Assimp(或者其他的)的解析方式,并编程实现骨骼的解析和动画的播放。

【解题报告】Tempter of the Bone(DFS)

解题报告——Tempter of the Bon 问题描述 Time Limit: 1000ms Memory Limit: 32768KB64-bit integer IO format: %I64d      Java class name: Main   The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up,

hdu 2602 (01背包)

Bone Collector   Problem Description Many years ago , in Teddy’s hometown there was a man who was called “Bone Collector”. This man like to collect varies of bones , such as dog’s , cow’s , also he went to the grave …The bone collector had a big bag wit