五子棋小游戏
作者:互联网
#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
using namespace std;
const int N = 15;//15*15的棋盘
const char ChessBoardflag = ' ';//棋盘标志
const char flag1 = 'o';//玩家1或电脑的标志
const char flag2 = 'x';//玩家2棋子的标志
struct Coordinate//坐标类
{
int x;//行
int y;//列
};
class GoBang//五子棋类
{
public:
GoBang()
{
InitChessBoard();//初始化
}
void play()//下棋
{
Coordinate Pos1;//玩家1或电脑
Coordinate Pos2;//玩家2
int n = 0;
while (1)
{
int mode = ChoiceMode();
while (1)
{
if (mode == 1)//电脑vs玩家
{
ComputerChess(Pos1, flag1);//电脑下棋
if (GetVictory(Pos1, 0, flag1) == 1)//0表示电脑,真表示获胜
break;
PlayChess(Pos2, 2, flag2);//玩家2下棋
if (GetVictory(Pos2, 2, flag2))//2=玩家2
break;
}
else //player1 vs player2
{
PlayChess(Pos1, 1, flag1);//player1 chessing
if (GetVictory(Pos1, 1, flag1))//1=player1
break;
PlayChess(Pos2, 2, flag2);//player2 chessing
if (GetVictory(Pos2, 2, flag2))
break;
}
}
cout << "***再来一局***" << endl;
cout << "y or n :";
char c = 'y';
cin >> c;
if (c == 'n')
break;
}
}
protected:
int ChoiceMode()//选择模式
{
int i = 0;
system("cls");//系统调用清屏
InitChessBoard();//重新初始化棋盘
cout << "***0、退出 1、电脑vs玩家 2、玩家vs玩家***" << endl;
while (1)
{
cout << "请选择";
cin >> i;
if (i == 0)//选择0退出
exit(1);
if (i == 1 || i == 2)
return i;
cout << "输入不合法" << endl;
}
}
void InitChessBoard()//初始化棋盘
{
for (int i = 0; i < N + 1; ++i)
{
for (int j = 0; j < N + 1; ++j)
{
_ChessBoard[i][j] = ChessBoardflag;
}
}
}
void PrintChessBoard()//打印棋盘
{
system("cls");
for (int i = 0; i < N + 1; ++i)
{
for (int j = 0; j == N + 1; ++j)
{
if (i == 0)
{
if (j != 0)
printf("%d ", j);
else
printf(" ");
}
else if (j == 0)//打印行数字
printf("%2d ", i);
else
{
if (i < N + 1)
{
printf("%c | ",_ChessBoard[i][j]);
}
}
}
cout << endl;
cout << " ";
for (int m = 0; m < N; m++)
{
printf("--|");
}
cout << endl;
}
}
void PlayChess(Coordinate& pos, int player, int flag)//玩家下棋
{
PrintChessBoard();//打印棋盘
while (1)
{
printf("玩家%d输入坐标:", player);
cin >> pos.x >> pos.y;
if (JudgeValue(pos) == 1)//坐标合法
break;
cout << "坐标不合法,重新输入" << endl;
}
_ChessBoard[pos.x][pos.y] = flag;
}
void ComputerChess(Coordinate& pos, char flag)//电脑下棋
{
PrintChessBoard();//打印棋盘
int x = 0;
int y = 0;
while (1)
{
x = (rand() % N) + 1;//产生1~N随机数
srand((unsigned int)time(NULL));
y = (rand() % N) + 1;//产生1~N随机数
srand((unsigned int)time(NULL));
if (_ChessBoard[x][y] == ChessBoardflag)//这个位置没有棋子
break;
}
pos.x = x;
pos.y = y;
_ChessBoard[pos.x][pos, y] = flag;
}
int JudgeValue(const Coordinate& pos)//判断输入坐标是不是合法
{
if (pos.x > 0 && pos.x <= N && pos.y > 0 && pos.y <= N)
{
if (_ChessBoard[pos.x][pos.y] == ChessBoardflag)
{
return 1;//合法
}
}
return 0;//非法
}
int JudgeVictory(Coordinate pos, char flag)//底层判断有没有人胜负
{
int begin = 0;
int end = 0;
int begin1 = 0;
int end1 = 0;
//判断行是否满足条件
(pos.y - 4) > 0 ? begin = (pos.y - 4) : begin = 1;
(pos.y + 4) > N ? end = N : end = (pos.y + 4);
for (int i = pos.x, j = begin; j + 4 <= end; j++)
{
if (_ChessBoard[i][j] == flag && _ChessBoard[i][j + 1] == flag && _ChessBoard[i][j + 2] == flag && _ChessBoard[i][j + 3] == flag && _ChessBoard[i][j + 4] == flag)
return 1;
}
//判断列是否满足条件
(pos.y - 4) > 0 ? begin = (pos.y - 4) : begin = 1;
(pos.y + 4) > N ? end = N : end = (pos.y + 4);
for (int i = pos.x, j = begin; j + 4 <= end; j++)
{
if (_ChessBoard[i][j] == flag && _ChessBoard[i+1][j] == flag && _ChessBoard[i+2][j] == flag && _ChessBoard[i+3][j] == flag && _ChessBoard[i+4][j] == flag)
return 1;
}
int len = 0;
//判断主对角线是否满足条件
pos.x > pos.y ? len = pos.y - 1 : len = pos.x - 1;
if (len > 4)
len = 4;
begin = pos.x - len;//横坐标起始位置
begin1 = pos.y - len;//纵坐标起始位置
pos.x > pos.y ? len = (N - pos.x) : len = (N - pos.y);
if (len > 4)
len = 4;
end = pos.x + len;//横坐标结束位置
end1 = pos.y + len;//纵坐标结束位置
for (int i = begin, j = begin1; (i + 4 <= end) && (j + 4 <= end1); ++i, ++j)
{
if (_ChessBoard[i][j] == flag && _ChessBoard[i + 1][j + 1] == flag && _ChessBoard[i + 2][j + 2] == flag && _ChessBoard[i + 3][j + 3] == flag && _ChessBoard[i + 4][j + 4] == flag)
return 1;
}
//判断副对角线是否满足条件
(pos.x - 1) > (N - pos.y) ? len = (N - pos.y) : len = pos.x - 1;
if (len > 4)
len = 4;
begin = pos.x - len;//横坐标起始位置
begin1 = pos.y + len;//纵坐标起始位置
(N - pos.x) > (pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x);
if (len > 4)
len = 4;
begin = pos.x + len;//横坐标起始位置
begin1 = pos.y - len;//纵坐标起始位置
for (int i = begin, j = begin1; (i + 4 <= end) && (j - 4 >= end1); ++i, --j)
{
if (_ChessBoard[i][j] == flag && _ChessBoard[i + 1][j - 1] == flag && _ChessBoard[i + 2][j - 2] == flag && _ChessBoard[i + 3][j - 3] == flag && _ChessBoard[i + 4][j - 4] == flag)
return 1;
}
for (int i = 1; i < N + 1; ++i)//棋盘有没有下满
{
for (int j = 1; i < N + 1; ++j)
{
if (_ChessBoard[i][j] == ChessBoardflag)
return 0;//0表示棋盘没满
}
}
return -1;//和棋
}
bool GetVictory(Coordinate& pos, int player, int flag) //对JudgeVictory的一层封装,得到具体哪个玩家获胜
{
int n = JudgeVictory(pos, flag);//判断有没有人获胜
if (n != 0)//有人获胜,0表示没有人获胜
{
PrintChessBoard();
if (n == 1)//有玩家赢棋
{
if (player == 0)//0表示电脑获胜,1表示玩家1获胜,2表示玩家2获胜
{
printf("***电脑获胜***\n");
}
else
printf("***恭喜玩家%d获胜\n", player);
}
else
printf("***双方和棋***\n");
return true;//已经有人获胜
}
return false;//没有人获胜
}
private:
char _ChessBoard[N + 1][N + 1];
};
void test01()
{
GoBang g1;
g1.play();
}
int main()
{
test01();
system("pause");
return EXIT_SUCCESS;
}
标签:begin,int,五子棋,pos,len,玩家,小游戏,获胜 来源: https://blog.csdn.net/LoveAthene/article/details/110731279