Wayland helloworld (四)之窗口显示
作者:互联网
原文链接:https://my.oschina.net/txl/blog/266931
Wayland窗口绘制
Wayland窗口绘制有两种:1) 共享内存方式、2)EGL。
本文使用方式1绘制窗口。
Wayland窗口:wl_surface
Wayland窗口绘制完全由程序控制,包括标题栏绘制,边框绘制,窗口移动,改变大小等。 其中与窗口绘制有关的函数有:
wl_surface_attach() 将缓存绑定到窗口上,窗口大小会根据缓存重新计算。
wl_surface_damage() 标记窗口失效的区域
wl_surface_commit() 缓存提交请求,合成器会锁定提交的缓存,直到下一次wl_surface_attach或合成器主动释放。
wl_surface_frame() 申请帧绘制回调,每当绘制完一帧就发送wl_callback::done消息。
Walyand缓存:wl_buffer
Wayland窗口显示的内容由wl_buffer负责。Wayland与X Server不同,Wayland只支持客户端直接绘制,合成器不提供对wl_buffer的绘制操作。与wl_buffer有关的函数有:
wl_shm_create_pool() 创建一个缓存池,缓存池可以mmap到程序的内存空间中。
wl_shm_pool_create() 创建一个wl_buffer。
示例代码:
lpBuffer->data = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
//lpBuffer->data == MAP_FAILED
HSHMPOOL pool = wl_shm_create_pool(wlGetRegistry()->s_shm, fd, size);
lpBuffer->buffer = wl_shm_pool_create_buffer(pool, 0, width, height, stride, WL_SHM_FORMAT_XRGB8888);
其中:fd是临时文件,大小为size,用于mmap用。
窗口绘制:
void buffer_release(void *data, struct wl_buffer *buffer)
{
LPPAINTBUFFER lpBuffer = data;
lpBuffer->busy = 0;
}
static const struct wl_buffer_listener buffer_listener =
{
.release = buffer_release
};
void _wlCreatePaintStructure(int width, int height, LPPAINTBUFFER lpBuffer)
{
int stride = width * 4;
int size = stride * height;
char filename[] = "/tmp/weston-shared-XXXXXX";
int fd = mkstemp(filename);
fcntl(fd, F_SETFD, fcntl(fd, F_GETFD) | FD_CLOEXEC);
unlink(filename);
ftruncate(fd, size);
lpBuffer->busy = 0;
lpBuffer->data = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
//lpBuffer->data == MAP_FAILED
HSHMPOOL pool = wl_shm_create_pool(wlGetRegistry()->s_shm, fd, size);
lpBuffer->buffer = wl_shm_pool_create_buffer(pool, 0, width, height, stride, WL_SHM_FORMAT_XRGB8888);
wl_buffer_add_listener(lpBuffer->buffer, &buffer_listener, lpBuffer);
wl_shm_pool_destroy(pool);
close(fd);
}
void wlBeginPaint(HSURFACE surface, LPPAINTSTRUCTURE lpPaint)
{
LPSURFACEPRIVATE _priv = _wlGetSurfacePrivate(surface);
if (!_priv->buffer[0].busy && _priv->buffer[0].buffer)
{
lpPaint->buffer = &_priv->buffer[0];
}
else if (!_priv->buffer[1].busy && _priv->buffer[1].buffer)
{
lpPaint->buffer = &_priv->buffer[1];
}
else
{
SIZE sz = wlGetSurfaceSize(surface);
_wlCreatePaintStructure(sz.width, sz.height, &_priv->buffer[0]);
lpPaint->buffer = &_priv->buffer[0];
}
}
void wlEndPaint(HSURFACE surface, LPPAINTSTRUCTURE lpPaint)
{
lpPaint->buffer->busy = 1;
wl_surface_attach(surface, lpPaint->buffer->buffer, 0, 0);
SIZE sz = wlGetSurfaceSize(surface);
wl_surface_damage(surface, 0, 0, sz.width, sz.height);
wl_surface_commit(surface);
}
void frame_listener_done(void *data, HCALLBACK callback, uint32_t time)
{
HSURFACE surface = (HSURFACE)data;
/* 每次都需要重新设置回调函数 */
_wlSetFrameListener(surface);
/* 绘制一帧 */
_wlDrawFrame(surface, time);
}
static struct wl_callback_listener frame_listener = { frame_listener_done };
void _wlSetFrameListener(HSURFACE surface)
{
static struct wl_callback_listener frame_listener;
frame_listener.done = frame_listener_done;
HCALLBACK callback = wl_surface_frame(surface);
wl_callback_add_listener(callback, &frame_listener, surface);
}
void _wlDrawFrame(HSURFACE surface, uint32_t time)
{
PAINTSTRUCTURE ps;
memset(&ps, 0, sizeof(ps));
wlBeginPaint(surface, &ps);
wlCallPaintProc(surface, &ps, time);
wlEndPaint(surface, &ps);
}
void wlSetPaintProc(HSURFACE surface, REPAINTPROC surfaceproc)
{
_wlGetSurfacePrivate(surface)->surfaceproc = surfaceproc;
_wlSetFrameListener(surface);
_wlDrawFrame(surface, 0);
}
转载于:https://my.oschina.net/txl/blog/266931
标签:窗口,buffer,lpBuffer,wl,surface,listener,Wayland,helloworld,pool 来源: https://blog.csdn.net/chenie3544/article/details/100623492