Unity(二十三):ScriptableObject
作者:互联网
创建Asset资源 - ScriptableObject
Assets\Editor\Create_ScriptableObject.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class Create_ScriptableObject
{
[MenuItem("Assets/Create/CreateAsset", false, 0)]
static void CreateAsset()
{
Armory script = ScriptableObject.CreateInstance<Armory>();
script.arsenalList = new List<Armory.ArsenalInfo>();
script.arsenalList.Add(new Armory.ArsenalInfo { name = "狙击枪", code = "98K" });
script.arsenalList.Add(new Armory.ArsenalInfo { name = "步枪", code = "AK-47" });
script.arsenalList.Add(new Armory.ArsenalInfo { name = "步枪", code = "Skr" });
// 将资源保存到本地
AssetDatabase.CreateAsset(script, "Assets/Resources/Armory.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
Assets\Scripts\Armory.cs
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class Armory : ScriptableObject
{
public List<ArsenalInfo> arsenalList;
[System.Serializable]
public class ArsenalInfo
{
public string name;
public string code;
}
}
Assets\Scripts\CubeScript.cs
using UnityEngine;
public class CubeScript : MonoBehaviour
{
private void Start()
{
// 访问Resources文件夹下的文件
Armory script = Resources.Load<Armory>("Armory");
foreach (var arsenalInfo in script.arsenalList)
{
Debug.Log($"name: {arsenalInfo.name}; code: {arsenalInfo.code}");
}
}
}
标签:code,ScriptableObject,二十三,script,Unity,arsenalList,Armory,using,public 来源: https://blog.csdn.net/weixin_43526371/article/details/122761796